| Table: Carrying Capacity | ||||
| Strength Score | Light Load | Medium Load | Heavy Load | |
| 1 | 3 lb. or less | 46 lb. | 710 lb. | |
| 2 | 6 lb. or less | 713 lb. | 1420 lb. | |
| 3 | 10 lb. or less | 1120 lb. | 2130 lb. | |
| 4 | 13 lb. or less | 1426 lb. | 2740 lb. | |
| 5 | 16 lb. or less | 1733 lb. | 3450 lb. | |
| 6 | 20 lb. or less | 2140 lb. | 4160 lb. | |
| 7 | 23 lb. or less | 2446 lb. | 4770 lb. | |
| 8 | 26 lb. or less | 2753 lb. | 5480 lb. | |
| 9 | 30 lb. or less | 3160 lb. | 6190 lb. | |
| 10 | 33 lb. or less | 3466 lb. | 67100 lb. | |
| 11 | 38 lb. or less | 3976 lb. | 77115 lb. | |
| 12 | 43 lb. or less | 4486 lb. | 87130 lb. | |
| 13 | 50 lb. or less | 51100 lb. | 101150 lb. | |
| 14 | 58 lb. or less | 59116 lb. | 117175 lb. | |
| 15 | 66 lb. or less | 67133 lb. | 134200 lb. | |
| 16 | 76 lb. or less | 77153 lb. | 154230 lb. | |
| 17 | 86 lb. or less | 87173 lb. | 174260 lb. | |
| 18 | 100 lb. or less | 101200 lb. | 201300 lb. | |
| 19 | 116 lb. or less | 117233 lb. | 234350 lb. | |
| 20 | 133 lb. or less | 134266 lb. | 267400 lb. | |
| 21 | 153 lb. or less | 154306 lb. | 307460 lb. | |
| 22 | 173 lb. or less | 174346 lb. | 347520 lb. | |
| 23 | 200 lb. or less | 201400 lb. | 401600 lb. | |
| 24 | 233 lb. or less | 234466 lb. | 467700 lb. | |
| 25 | 266 lb. or less | 267533 lb. | 534800 lb. | |
| 26 | 306 lb. or less | 307613 lb. | 614920 lb. | |
| 27 | 346 lb. or less | 347693 lb. | 6941,040 lb. | |
| 28 | 400 lb. or less | 401800 lb. | 8011,200 lb. | |
| 29 | 466 lb. or less | 467933 lb. | 9341,400 lb. | |
| +10 | x4 | x4 | x4 |
| Table: Carrying Loads | ||||||
| Speed | ||||||
| Load | Max Dex | Check Penalty | (30 ft.) | (20 ft.) | Run | |
| Medium | +3 | 3 | 20 ft. | 15 ft. | x4 | |
| Heavy | +1 | 6 | 20 ft. | 15 ft. | x3 |
| Base Speed | Reduced Speed | Base Speed | Reduced Speed | |
| 20 ft. | 15 ft. | 70 ft. | 50 ft. | |
| 30 ft. | 20 ft. | 80 ft. | 55 ft. | |
| 40 ft. | 30 ft. | 90 ft. | 60 ft. | |
| 50 ft. | 35 ft. | 100 ft. | 70 ft. | |
| 60 ft. | 40 ft. |
| Table: Movement and Distance | |||||
| Speed | |||||
| 15 feet | 20 feet | 30 feet | 40 feet | ||
| One Round (Tactical)1 | |||||
| Walk | 15 ft. | 20 ft. | 30 ft. | 40 ft. | |
| Hustle | 30 ft. | 40 ft. | 60 ft. | 80 ft. | |
| Run (x3) | 45 ft. | 60 ft. | 90 ft. | 120 ft. | |
| Run (x4) | 60 ft. | 80 ft. | 120 ft. | 160 ft. | |
| One Minute (Local) | |||||
| Walk | 150 ft. | 200 ft. | 300 ft. | 400 ft. | |
| Hustle | 300 ft. | 400 ft. | 600 ft. | 800 ft. | |
| Run (x3) | 450 ft. | 600 ft. | 900 ft. | 1,200 ft. | |
| Run (x4) | 600 ft. | 800 ft. | 1,200 ft. | 1,600 ft. | |
| One Hour (Overland) | |||||
| Walk | 1-1/2 miles | 2 miles | 3 miles | 4 miles | |
| Hustle | 3 miles | 4 miles | 6 miles | 8 miles | |
| Run | |||||
| One Day (Overland) | |||||
| Walk | 12 miles | 16 miles | 24 miles | 32 miles | |
| Hustle | |||||
| Run | |||||
| 1 Tactical movement is often measured in squares on the battle grid (1 square = 5 feet) rather than feet. |
| Table: Hampered Movement | ||
| Condition | Additional Movement Cost | |
| Difficult terrain | x2 | |
| Obstacle1 | x2 | |
| Poor visibility | x2 | |
| Impassable | ||
| 1 May require a skill check |
| Table: Terrain and Overland Movement | ||||
| Terrain | Highway | Road or Trail | Trackless | |
| Desert, sandy | x1 | x1/2 | x1/2 | |
| Forest | x1 | x1 | x1/2 | |
| Hills | x1 | x3/4 | x1/2 | |
| Jungle | x1 | x3/4 | x1/4 | |
| Moor | x1 | x1 | x3/4 | |
| Mountains | x3/4 | x3/4 | x1/2 | |
| Plains | x1 | x1 | x3/4 | |
| Swamp | x1 | x3/4 | x1/2 | |
| Tundra, frozen | x1 | x3/4 | x3/4 |
| Table: Mounts and Vehicles | |||
| Mount/Vehicle | Per Hour | Per Day | |
| Mount (carrying load) | |||
| Light horse or light warhorse | 6 miles | 48 miles | |
| Light horse (151450 lb.)1 | 4 miles | 32 miles | |
| Light warhorse (231690 lb.)1 | 4 miles | 32 miles | |
| Heavy horse or heavy warhorse | 5 miles | 40 miles | |
| Heavy horse (201600 lb.)1 | 3-1/2 miles | 28 miles | |
| Heavy warhorse (301900 lb.)1 | 3-1/2 miles | 28 miles | |
| Pony or warpony | 4 miles | 32 miles | |
| Pony (76225 lb.)1 | 3 miles | 24 miles | |
| Warpony (101300 lb.)1 | 3 miles | 24 miles | |
| Donkey or mule | 3 miles | 24 miles | |
| Donkey (51150 lb.)1 | 2 miles | 16 miles | |
| Mule (231690 lb.)1 | 2 miles | 16 miles | |
| Dog, riding | 4 miles | 32 miles | |
| Dog, riding (101300 lb.)1 | 3 miles | 24 miles | |
| Cart or wagon | 2 miles | 16 miles | |
| Ship | |||
| Raft or barge (poled or towed)2 | 1/2 mile | 5 miles | |
| Keelboat (rowed)2 | 1 mile | 10 miles | |
| Rowboat (rowed)2 | 1-1/2 miles | 15 miles | |
| Sailing ship (sailed) | 2 miles | 48 miles | |
| Warship (sailed and rowed) | 2-1/2 miles | 60 miles | |
| Longship (sailed and rowed) | 3 miles | 72 miles | |
| Galley (rowed and sailed) | 4 miles | 96 miles | |
| 1 Quadrupeds, such as horses, can carry heavier loads than characters can. See Carrying Capacity, above, for more information. | |||
| 2 Rafts, barges, keelboats, and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. In addition to 10 hours of being rowed, the vehicle can also float an additional 14 hours, if someone can guide it, so add an additional 42 miles to the daily distance traveled. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. |
| Table: Maneuverability | ||||||
| Perfect | Good | Average | Poor | Clumsy | ||
| Minimum forward speed | None | None | Half | Half | Half | |
| Hover | Yes | Yes | No | No | No | |
| Move backward | Yes | Yes | No | No | No | |
| Reverse | Free | 5 ft. | No | No | No | |
| Turn | Any | 90º/5 ft. | 45º/5 ft. | 45º/5 ft. | 45º/10 ft. | |
| Turn in place | Any | +90º/5 ft. | +45º/5 ft. | No | No | |
| Maximum turn | Any | Any | 90º | 45º | 45º | |
| Up angle | Any | Any | 60º | 45º | 45º | |
| Up speed | Full | Half | Half | Half | Half | |
| Down angle | Any | Any | Any | 45º | 45º | |
| Down speed | Double | Double | Double | Double | Double | |
| Between down and up | 0 | 0 | 5 ft. | 10 ft. | 20 ft. |
| Table: Light Sources and Illumination | ||||
| Object | Bright | Shadowy | Duration | |
| Candle | n/a1 | 5 ft. | 1 hr. | |
| Everburning torch | 20 ft. | 40 ft. | Permanent | |
| Lamp, common | 15 ft. | 30 ft. | 6 hr./pint | |
| Lantern, bullseye2 | 60-ft. cone | 120-ft. cone | 6 hr./pint | |
| Lantern, hooded | 30 ft. | 60 ft. | 6 hr./pint | |
| Sunrod | 30 ft. | 60 ft. | 6 hr. | |
| Torch | 20 ft. | 40 ft. | 1 hr. | |
| Spell | Bright | Shadowy | Duration | |
| Continual flame | 20 ft. | 40 ft. | Permanent | |
| Dancing lights (torches) | 20 ft. (each) | 40 ft. (each) | 1 min. | |
| Daylight | 60 ft. | 120 ft. | 30 min. | |
| Light | 20 ft. | 40 ft. | 10 min. | |
| 1 A candle does not provide bright illumination, only shadowy illumination. | ||||
| 2 A bullseye lantern illuminates a cone, not a radius. |
| Table: Common Armor, Weapon, and Shield Hardness and Hit Points | |||
| Weapon or Shield | Hardness | HP1 | |
| Light blade | 10 | 2 | |
| One-handed blade | 10 | 5 | |
| Two-handed blade | 10 | 10 | |
| Light metal-hafted weapon | 10 | 10 | |
| One-handed metal-hafted weapon | 10 | 20 | |
| Light hafted weapon | 5 | 2 | |
| One-handed hafted weapon | 5 | 5 | |
| Two-handed hafted weapon | 5 | 10 | |
| Projectile weapon | 5 | 5 | |
| Armor | special2 | armor bonus x?5 | |
| Buckler | 10 | 5 | |
| Light wooden shield | 5 | 7 | |
| Heavy wooden shield | 5 | 15 | |
| Light steel shield | 10 | 10 | |
| Heavy steel shield | 10 | 20 | |
| Tower shield | 5 | 20 | |
| 1 The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium. |
|||
| 2 Varies by material; see Table: Substance Hardness and Hit Points. |
| Table: Substance Hardness and Hit Points | |||
| Substance | Hit Points | ||
| Paper or cloth | 0 | 2/inch of thickness | |
| Rope | 0 | 2/inch of thickness | |
| Glass | 1 | 1/inch of thickness | |
| Ice | 0 | 3/inch of thickness | |
| Leather or hide | 2 | 5/inch of thickness | |
| Wood | 5 | 10/inch of thickness | |
| Stone | 8 | 15/inch of thickness | |
| Iron or steel | 10 | 30/inch of thickness | |
| Mithral | 15 | 30/inch of thickness | |
| Adamantine | 20 | 40/inch of thickness |
| Table: Size and Armor Class of Objects | ||
| Size | ||
| Colossal | 8 | |
| Gargantuan | 4 | |
| Huge | 2 | |
| Large | 1 | |
| Medium | +0 | |
| Small | +1 | |
| Tiny | +2 | |
| Diminutive | +4 | |
| Fine | +8 |
| Table: Object Hardness and Hit Points | ||||
| Object | Hardness | Hit Points | Break DC | |
| Rope (1 inch diam.) | 0 | 2 | 23 | |
| Simple wooden door | 5 | 10 | 13 | |
| Small chest | 5 | 1 | 17 | |
| Good wooden door | 5 | 15 | 18 | |
| Treasure chest | 5 | 15 | 23 | |
| Strong wooden door | 5 | 20 | 23 | |
| Masonry wall (1 ft. thick) | 8 | 90 | 35 | |
| Hewn stone (3 ft. thick) | 8 | 540 | 50 | |
| Chain | 10 | 5 | 26 | |
| Manacles | 10 | 10 | 26 | |
| Masterwork manacles | 10 | 10 | 28 | |
| Iron door (2 in. thick) | 10 | 60 | 28 |
| Table: DCs to Break or Burst Items | ||
| Strength Check to: | ||
| Break down simple door | 13 | |
| Break down good door | 18 | |
| Break down strong door | 23 | |
| Burst rope bonds | 23 | |
| Bend iron bars | 24 | |
| Break down barred door | 25 | |
| Burst chain bonds | 26 | |
| Break down iron door | 28 | |
| Condition | DC Adjustment1 | |
| Hold portal | +5 | |
| Arcane lock | +10 | |
| 1 If both apply, use the larger number. |