| Table: Tactical Speed | |||
| Race | No Armor or Light Armor | Medium or Heavy Armor | |
| Human, elf, half-elf, half-orc | 30 ft.(6 squares) | 20 ft.(4 squares) | |
| Dwarf | 20 ft.(4 squares) | 20 ft.(4 squares) | |
| Halfling, gnome | 20 ft.(4 squares) | 15 ft.(3 squares) |
| Table: Creature Size and Scale | |||
| Creature Size | Space1 | Natural Reach1 | |
| Fine | 1/2 ft. | 0 | |
| Diminutive | 1 ft. | 0 | |
| Tiny | 2-1/2 ft. | 0 | |
| Small | 5 ft. | 5 ft. | |
| Medium | 5 ft. | 5 ft. | |
| Large (tall) | 10 ft. | 10 ft. | |
| Large (long) | 10 ft. | 5 ft. | |
| Huge (tall) | 15 ft. | 15 ft. | |
| Huge (long) | 15 ft. | 10 ft. | |
| Gargantuan (tall) | 20 ft. | 20 ft. | |
| Gargantuan (long) | 20 ft. | 15 ft. | |
| Colossal (tall) | 30 ft. | 30 ft. | |
| Colossal (long) | 30 ft. | 20 ft. | |
| 1 These values are typical for creatures of the indicated size. Some exceptions exist. |
| Table: Attack Roll Modifiers | |||
| Attacker is . . . | |||
| Dazzled | 1 | 1 | |
| Entangled | 21 | 21 | |
| Flanking defender | +2 | ||
| Invisible | +22 | +22 | |
| On higher ground | +1 | +0 | |
| Prone | 4 | 3 | |
| Shaken or frightened | 2 | 2 | |
| Squeezing through a space | 4 | 4 | |
| 1 An entangled character also takes a 4 penalty to Dexterity, which may affect his attack roll. | |||
| 2 The defender loses any Dexterity bonus to AC. This bonus doesn't apply if the target is blinded. | |||
| 3 Most ranged weapons can't be used while the attacker is prone, but you can use a crossbow or shuriken while prone at no penalty. |
| Table: Armor Class Modifiers | |||
| Defender is . . . | Melee | Ranged | |
| Behind cover | +4 | +4 | |
| Blinded | 21 | 21 | |
| Concealed or invisible | See Concealment | ||
| Cowering | 21 | 21 | |
| Entangled | +02 | +02 | |
| Flat-footed (such as surprised, balancing, climbing) | +01 | +01 | |
| Grappling (but attacker is not) | +01 | +01, 3 | |
| Helpless (such as paralyzed, sleeping, or bound) | 44 | +04 | |
| Kneeling or sitting | 2 | +2 | |
| Pinned | 44 | +04 | |
| Prone | 4 | +4 | |
| Squeezing through a space | 4 | 4 | |
| Stunned | 21 | 21 | |
| 1 The defender loses any Dexterity bonus to AC. | |||
| 2 An entangled character takes a 4 penalty to Dexterity. | |||
| 3 Roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC. | |||
| 4 Treat the defender's Dexterity as 0 (5 modifier). Rogues can sneak attack helpless or pinned defenders. |
| Table: Special Attacks | ||
| Special Attack | Brief Description | |
| Aid another | Grant an ally a +2 bonus on attacks or AC | |
| Bull rush | Push an opponent back 5 feet or more | |
| Charge | Move up to twice your speed and attack with +2 bonus | |
| Disarm | Knock a weapon from your opponent's hands | |
| Feint | Negate your opponent's Dex bonus to AC | |
| Grapple | Wrestle with an opponent | |
| Overrun | Plow past or over an opponent as you move | |
| Sunder | Strike an opponent's weapon or shield | |
| Throw splash weapon | Throw container of dangerous liquid at target | |
| Trip | Trip an opponent | |
| Turn (rebuke) undead | Channel positive (or negative) energy to turn away (or awe) undead | |
| Two-weapon fighting | Fight with a weapon in each hand |
| Table: Common Armor, Weapon, and Shield Hardness and Hit Points | |||
| Weapon or Shield | Hardness | HP1 | |
| Light blade | 10 | 2 | |
| One-handed blade | 10 | 5 | |
| Two-handed blade | 10 | 10 | |
| Light metal-hafted weapon | 10 | 10 | |
| One-handed metal-hafted weapon | 10 | 20 | |
| Light hafted weapon | 5 | 2 | |
| One-handed hafted weapon | 5 | 5 | |
| Two-handed hafted weapon | 5 | 10 | |
| Projectile weapon | 5 | 5 | |
| Armor | special2 | armor bonus x?5 | |
| Buckler | 10 | 5 | |
| Light wooden shield | 5 | 7 | |
| Heavy wooden shield | 5 | 15 | |
| Light steel shield | 10 | 10 | |
| Heavy steel shield | 10 | 20 | |
| Tower shield | 5 | 20 | |
| 1 The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium. | |||
| 2 Varies by material. |
| Table: Turning Undead | ||
| Turning Check Result | Most Powerful Undead Affected (Maximum Hit Dice) | |
| 0 or lower | Cleric's level 4 | |
| 13 | Cleric's level 3 | |
| 46 | Cleric's level 2 | |
| 79 | Cleric's level 1 | |
| 1012 | Cleric's level | |
| 1315 | Cleric's level + 1 | |
| 1618 | Cleric's level + 2 | |
| 1921 | Cleric's level + 3 | |
| 22 or higher | Cleric's level + 4 |
| Table: Two-Weapon Fighting Penalties | |||
| Circumstances | Primary Hand | Off Hand | |
| Normal penalties | 6 | 10 | |
| Off-hand weapon is light | 4 | 8 | |
| Two-Weapon Fighting feat | 4 | 4 | |
| Off-hand weapon is light and Two-Weapon Fighting feat | 2 | 2 |