| Small Magical Beast | ||
| Hit Dice: | 1d10+1 (6 hp) | |
| Initiative: | +4 | |
| Speed: | 20 ft. (4 squares), fly 30 ft. (poor) | |
| Armor Class: | 17 (+1 size, +6 natural), touch 11, flat-footed 17 | |
| Base Attack/Grapple: | +1/+0 | |
| Attack: | Slam +5 melee (1d4+4) | |
| Full Attack: | Slam +5 melee (1d4+4) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Darkness, improved grab, constrict 1d4+4 | |
| Special Qualities: | Blindsight 90 ft. | |
| Saves: | Fort +3, Ref +2, Will +0 | |
| Abilities: | Str 16, Dex 10, Con 13, Int 2, Wis 10, Cha 10 | |
| Skills: | Hide +10, Listen +5*, Spot +5* | |
| Feats: | Improved Initiative | |
| Environment: | Underground | |
| Organization: | Solitary, pair, clutch (39), or swarm (615) | |
| Challenge Rating: | 1 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 23 HD (Small) | |
| Level Adjustment: |
| Huge Aberration | ||
| Hit Dice: | 15d8+78 (145 hp) | |
| Initiative: | +5 | |
| Speed: | 30 ft. (6 squares), burrow 10 ft. | |
| Armor Class: | 24 (2 size, +1 Dex, +15 natural), touch 9, flat-footed 23 | |
| Base Attack/Grapple: | +11/+27 | |
| Attack: | Slam +17 melee (1d6+8 plus 2d6 acid) | |
| Full Attack: | 2 slams +17 melee (1d6+8 plus 2d6 acid) | |
| Space/Reach: | 15 ft./10 ft. | |
| Special Attacks: | Corrosive slime | |
| Special Qualities: | Darkvision 60 ft., immunity to acid, stone shape, tremorsense 60 ft. | |
| Saves: | Fort +12, Ref +6, Will +11 | |
| Abilities: | Str 27, Dex 13, Con 21, Int 14, Wis 14, Cha 12 | |
| Skills: | Knowledge (dungeoneering) +14, Knowledge (nature) +4, Listen +20, Move Silently +17, Spot +20, Survival +14 (+16 underground) | |
| Feats: | Alertness, Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Toughness | |
| Environment: | Underground | |
| Organization: | Solitary | |
| Challenge Rating: | 9 | |
| Treasure: | None | |
| Alignment: | Usually neutral | |
| Advancement: | 1630 HD (Huge); 3145 HD (Gargantuan) | |
| Level Adjustment: |
| Medium Outsider (Chaotic, Extraplanar, Evil) | ||
| Hit Dice: | 7d8+35 (66 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 19 (+1 Dex, +8 natural), touch 11, flat-footed 18 | |
| Base Attack/Grapple: | +7/+12 | |
| Attack: | Claw +12 melee (1d6+5) | |
| Full Attack: | 2 claws +12 melee (1d6+5) and bite +7 melee (1d6+2) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Sneak attack +2d6, spell-like abilities, summon demon | |
| Special Qualities: | Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, resistance to acid 10, cold 10, and fire 10, spell resistance 14, telepathy 100 ft. | |
| Saves: | Fort +10, Ref +6, Will +6 | |
| Abilities: | Str 21, Dex 12, Con 20, Int 14, Wis 13, Cha 16 | |
| Skills: | Climb +15, Disable Device +12, Disguise +13, Escape Artist +11, Hide +19, Listen +19, Move Silently +19, Open Lock +11, Search +20, Sleight of Hand +11, Survival +1 (+3 following tracks), Use Rope +1 (+3 with bindings) | |
| Feats: | Cleave, Multiattack, Power Attack | |
| Environment: | A chaotic evil-aligned plane | |
| Organization: | Solitary or gang (36) | |
| Challenge Rating: | 6 | |
| Treasure: | Standard | |
| Alignment: | Always chaotic evil | |
| Advancement: | 814 HD (Large); 1521 HD (Huge) | |
| Level Adjustment: |
| Large Outsider (Chaotic, Extraplanar, Evil) | ||
| Hit Dice: | 20d8+200 (290 hp) | |
| Initiative: | +11 | |
| Speed: | 40 ft. (8 squares), fly 90 ft. (good) | |
| Armor Class: | 35 (1 size, +7 Dex, +19 natural), touch 16, flat-footed 28 | |
| Base Attack/Grapple: | +20/+36 | |
| Attack: | +1 vorpal longsword +33 melee (2d6+8/1920) | |
| Full Attack: | +1 vorpal longsword +31/+26/+21/+16 melee (2d6+8/1920) and +1 flaming whip +30/+25 melee (1d4+4 plus 1d6 fire plus entangle); or 2 slams +31 melee (1d10+7) | |
| Space/Reach: | 10 ft./10 ft. (20 ft. with +1 flaming whip) | |
| Special Attacks: | Death throes, entangle, spell-like abilities, summon demon, vorpal sword | |
| Special Qualities: | Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing | |
| Saves: | Fort +22, Ref +19, Will +19 | |
| Abilities: | Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26 | |
| Skills: | Bluff +31, Concentration +33, Diplomacy +35, Disguise +8 (+10 acting), Hide +26, Intimidate +33, Knowledge (any two) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30 (+32 scrolls), Spot +38, Survival +7 (+9 following tracks), Use Magic Device +31 (+33 scrolls) | |
| Feats: | Cleave, Improved Initiative, Improved Two-Weapon Fighting, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword) | |
| Environment: | A chaotic evil-aligned plane | |
| Organization: | Solitary or troupe (1 balor, 1 marilith, and 25 hezrous) | |
| Challenge Rating: | 20 | |
| Treasure: | Standard coins; double goods; standard items, plus +1 vorpal greatsword and +1 flaming whip | |
| Alignment: | Always chaotic evil | |
| Advancement: | 2130 HD (Large); 3160 HD (Huge) | |
| Level Adjustment: |
| Huge Outsider (Chaotic, Extraplanar, Evil) | ||
| Hit Dice: | 12d8+96 (150 hp) | |
| Initiative: | +5 | |
| Speed: | 40 ft. (8 squares), climb 20 ft. | |
| Armor Class: | 22 (2 size, +1 Dex, +13 natural), touch 9, flat-footed 21 | |
| Base Attack/Grapple: | +12/+29 | |
| Attack: | Bite +19 melee (2d6+9 plus poison) or web +11 ranged | |
| Full Attack: | Bite +19 melee (2d6+9 plus poison) and 2 claws +14 melee (2d4+4); or web +11 ranged | |
| Space/Reach: | 15 ft./10 ft. | |
| Special Attacks: | Poison, rend armor, web | |
| Special Qualities: | Damage reduction 10/good, darkvision 60 ft., plane shift, scent, telepathy 100 ft. | |
| Saves: | Fort +16, Ref +9, Will +9 | |
| Abilities: | Str 28, Dex 12, Con 26, Int 11, Wis 13, Cha 13 | |
| Skills: | Climb +24, Diplomacy +3, Hide +16, Jump +28, Listen +16, Move Silently +16, Search +15, Sense Motive +16, Spot +16, Survival +1 (+3 following tracks) | |
| Feats: | Cleave, Improved Initiative, Improved Grapple, Power Attack, Track | |
| Environment: | A chaotic evil-aligned plane | |
| Organization: | Solitary | |
| Challenge Rating: | 10 | |
| Treasure: | None | |
| Alignment: | Always chaotic evil | |
| Advancement: | 1318 HD (Huge); 1936 HD (Gargantuan) | |
| Level Adjustment: | ||
| Small Outsider (Chaotic, Extraplanar, Evil) | ||
| Hit Dice: | 2d8+4 (13 hp) | |
| Initiative: | +0 | |
| Speed: | 20 ft. (4 squares) | |
| Armor Class: | 16 (+1 size, +5 natural), touch 11, flat-footed 16 | |
| Base Attack/Grapple: | +2/1 | |
| Attack: | Claw +4 melee (1d6+1) | |
| Full Attack: | 2 claws +4 melee (1d6+1) and bite +2 melee (1d4) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Spell-like abilities, summon demon | |
| Special Qualities: | Damage reduction 5/cold iron or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, telepathy 100 ft. | |
| Saves: | Fort +5, Ref +3, Will +3 | |
| Abilities: | Str 12, Dex 10, Con 14, Int 5, Wis 11, Cha 11 | |
| Skills: | Hide +9, Listen +5, Move Silently +5, Spot +5, Search +2, Survival +0 (+2 following tracks) | |
| Feats: | Multiattack | |
| Environment: | A chaotic evil-aligned plane | |
| Organization: | Solitary, pair, gang (35), crowd (615), or mob (1040) | |
| Challenge Rating: | 2 | |
| Treasure: | None | |
| Alignment: | Always chaotic evil | |
| Advancement: | 36 HD (Small) | |
| Level Adjustment: | +2 |
| Huge Outsider (Chaotic, Extraplanar, Evil) | ||
| Hit Dice: | 12d8+120 (174 hp) | |
| Initiative: | +0 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 27 (2 size, +19 natural) touch 8, flat-footed 27 | |
| Base Attack/Grapple: | +12/+30 | |
| Attack: | Pincers +20 melee (2d8+10) | |
| Full Attack: | 2 pincers +20 melee (2d8+10) and 2 claws +18 melee (1d6+5) and bite +18 melee (1d8+5) | |
| Space/Reach: | 15 ft./15 ft. | |
| Special Attacks: | Improved grab, spell-like abilities, summon demon | |
| Special Qualities: | Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 21, telepathy 100 ft., true seeing | |
| Saves: | Fort +18, Ref +8, Will +11 | |
| Abilities: | Str 31, Dex 10, Con 31, Int 16, Wis 16, Cha 20 | |
| Skills: | Bluff +22, Concentration +25, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Knowledge (any two) +18, Listen +26, Move Silently +18, Search +18, Sense Motive +18, Spellcraft +18, Spot +26, Survival +3 (+5 following tracks) | |
| Feats: | Cleave, Great Cleave, Multiattack, Persuasive, Power Attack | |
| Environment: | A chaotic evil-aligned plane | |
| Organization: | Solitary or troupe (1 glabrezu, 1 succubus, and 25 vrocks) | |
| Challenge Rating: | 13 | |
| Treasure: | Standard coins; double goods; standard items | |
| Alignment: | Always chaotic evil | |
| Advancement: | 1318 HD (Huge); 1936 HD (Gargantuan) | |
| Level Adjustment: |
| Large Outsider (Chaotic, Extraplanar, Evil) | ||
| Hit Dice: | 10d8+93 (138 hp) | |
| Initiative: | +0 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 23 (1 size, +14 natural) touch 9, flat-footed 23 | |
| Base Attack/Grapple: | +10/+19 | |
| Attack: | Bite +14 melee (4d4+5) | |
| Full Attack: | Bite +14 melee (4d4+5) and 2 claws +9 melee (1d8+2) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Spell-like abilities, stench, improved grab, summon demon | |
| Special Qualities: | Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 19, telepathy 100 ft. | |
| Saves: | Fort +16, Ref +7, Will +9 | |
| Abilities: | Str 21, Dex 10, Con 29, Int 14, Wis 14, Cha 18 | |
| Skills: | Climb +18, Concentration +22, Hide +13, Escape Artist +13, Intimidate +17, Listen +23, Move Silently +13, Search +15, Spellcraft +15, Spot +23, Survival +2 (+4 following tracks), Use Rope +0 (+2 with bindings) | |
| Feats: | Blind-Fight, Cleave, Power Attack, Toughness | |
| Environment: | A chaotic evil-aligned plane | |
| Organization: | Solitary or gang (24) | |
| Challenge Rating: | 11 | |
| Treasure: | Standard | |
| Alignment: | Always chaotic evil | |
| Advancement: | 1115 HD (Large); 1630 HD (Huge) | |
| Level Adjustment: | +9 |
| Large Outsider (Chaotic, Extraplanar, Evil) | ||
| Hit Dice: | 16d8+144 (216 hp) | |
| Initiative: | +4 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 29 (1 size, +4 Dex, +16 natural), touch 13, flat-footed 25 | |
| Base Attack/Grapple: | +16/+29 | |
| Attack: | Longsword +25 melee (2d6+9/1920) or slam +24 melee (1d8+9) or tail slap +24 melee (4d6+9) | |
| Full Attack: | Primary longsword +25/+20/+15/+10 melee (2d6+9/1920) and 5 longswords +25 melee (2d6+4/1920) and tail slap +22 melee (4d6+4); or 6 slams +24 melee (1d8+9) and tail slap +22 melee (4d6+4) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Constrict 4d6+13, improved grab, spell-like abilities, summon demon | |
| Special Qualities: | Damage reduction 10/good and cold iron, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 25, telepathy 100 ft. | |
| Saves: | Fort +19, Ref +14, Will +14 | |
| Abilities: | Str 29, Dex 19, Con 29, Int 18, Wis 18, Cha 24 | |
| Skills: | Bluff +26, Concentration +28, Diplomacy +30, Disguise +7 (+9 acting), Hide +19, Intimidate +28, Listen +31, Move Silently +23, Search 23, Sense Motive +23, Spellcraft +23 (+25 scrolls), Spot +31, Survival +4 (+6 following tracks), Use Magic Device +26 (+28 scrolls) | |
| Feats: | Combat Expertise, Combat Reflexes, Multiattack, Multiweapon Fighting, Power Attack, Weapon Focus (longsword) | |
| Environment: | A chaotic evil-aligned plane | |
| Organization: | Solitary or pair | |
| Challenge Rating: | 17 | |
| Treasure: | Standard coins; double goods; standard items, plus 1d4 magic weapons | |
| Alignment: | Always chaotic evil | |
| Advancement: | 1720 HD (Large); 2148 HD (Huge) | |
| Level Adjustment: |
| Huge Outsider (Chaotic, Extraplanar, Evil) | ||
| Hit Dice: | 14d8+112 (175 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares), fly 40 ft. (poor) | |
| Armor Class: | 27 (2 size, +1 Dex, +18 natural) touch 9, flat-footed 26 | |
| Base Attack/Grapple: | +14/+29 | |
| Attack: | Bite +20 melee (2d8+7) | |
| Full Attack: | Bite +20 melee (2d8+7) and 2 claws +17 melee (1d8+3) | |
| Space/Reach: | 15 ft./15 ft. | |
| Special Attacks: | Smite, spell-like abilities, summon demon | |
| Special Qualities: | Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 22, telepathy 100 ft., true seeing | |
| Saves: | Fort +17, Ref +10, Will +15 | |
| Abilities: | Str 25, Dex 13, Con 27, Int 22, Wis 22, Cha 20 | |
| Skills: | Bluff +22, Concentration +25, Diplomacy +26, Disguise +5 (+7 acting), Hide +10, Intimidate +22, Knowledge (arcana) +23, Listen +31, Move Silently +18, Search +23, Sense Motive +23, Spellcraft +25 (+27 scrolls), Spot +31, Survival +6 (+8 following tracks), Use Magic Device +22 (+24 scrolls) | |
| Feats: | Cleave, Improved Bull Rush, Multiattack, Power Attack, Weapon Focus (bite) | |
| Environment: | A chaotic evil-aligned plane | |
| Organization: | Solitary or troupe (1 nalfeshnee, 1 hezrou, and 25 vrocks) | |
| Challenge Rating: | 14 | |
| Treasure: | Standard coins; double goods; standard items | |
| Alignment: | Always chaotic evil | |
| Advancement: | 1520 HD (Huge); 2142 HD (Gargantuan) | |
| Level Adjustment: |
| Tiny Outsider (Chaotic, Extraplanar, Evil) | ||
| Hit Dice: | 3d8 (13 hp) | |
| Initiative: | +7 | |
| Speed: | 20 ft. (4 squares), fly 50 ft. (perfect) | |
| Armor Class: | 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15 | |
| Base Attack/Grapple: | +3/6 | |
| Attack: | Claw +8 melee (1d31 plus poison) | |
| Full Attack: | 2 claws +8 melee (1d31 plus poison) and bite +3 melee (1d41) | |
| Space/Reach: | 2-1/2 ft./0 ft. | |
| Special Attacks: | Poison, spell-like abilities | |
| Special Qualities: | Alternate form, damage reduction 5/cold iron or good, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 10 | |
| Saves: | Fort +3, Ref +6, Will +4 | |
| Abilities: | Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 10 | |
| Skills: | Bluff +6, Diplomacy +2, Disguise +0 (+2 acting), Hide +17, Intimidate +2, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +6 | |
| Feats: | Improved Initiative, Weapon Finesse | |
| Environment: | A chaotic evil-aligned plane | |
| Organization: | Solitary | |
| Challenge Rating: | 2 | |
| Treasure: | None | |
| Alignment: | Always chaotic evil | |
| Advancement: | 46 HD (Tiny) | |
| Level Adjustment: | (Improved Familiar) |
| Huge Construct (Extraplanar) | ||
| Hit Dice: | 10d10+80 (135 hp) | |
| Initiative: | +3 | |
| Speed: | 50 ft. (10 squares) | |
| Armor Class: | 21 (2 size, +3 Dex, +10 natural), touch 11, flat-footed 18 | |
| Base Attack/Grapple: | +7/+25 | |
| Attack: | Claw +15 melee (2d6+10) and eye ray +8 ranged touch | |
| Full Attack: | 4 claws +15 melee (2d6+10) and bite +10 melee (1d8+5) and eye ray +8 ranged touch | |
| Space/Reach: | 15 ft./10 ft. | |
| Special Attacks: | Eye rays, find target, improved grab | |
| Special Qualities: | Construct traits, darkvision 60 ft., fast healing 5, low-light vision | |
| Saves: | Fort +3, Ref +6, Will +3 | |
| Abilities: | Str 31, Dex 17, Con , Int , Wis 11, Cha 1 | |
| Skills: | ||
| Feats: | ||
| Environment: | A chaotic evil-aligned plane | |
| Organization: | Solitary | |
| Challenge Rating: | 11 | |
| Treasure: | None | |
| Alignment: | Always chaotic evil | |
| Advancement: | 1115 HD (Huge); 1630 HD (Gargantuan) | |
| Level Adjustment: |
| Medium Outsider (Chaotic, Extraplanar, Evil) | ||
| Hit Dice: | 6d8+6 (33 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares), fly 50 ft. (average) | |
| Armor Class: | 20 (+1 Dex, +9 natural), touch 11, flat-footed 19 | |
| Base Attack/Grapple: | +6/+7 | |
| Attack: | Claw +7 melee (1d6+1) | |
| Full Attack: | 2 claws +7 melee (1d6+1) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Energy drain, spell-like abilities, summon demon | |
| Special Qualities: | Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft., tongues | |
| Saves: | Fort +6, Ref +6, Will +7 | |
| Abilities: | Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 26 | |
| Skills: | Bluff +19, Concentration +10, Diplomacy +12, Disguise +17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge (any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19, Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings) | |
| Feats: | Dodge, Mobility, Persuasive | |
| Environment: | A chaotic evil-aligned plane | |
| Organization: | Solitary | |
| Challenge Rating: | 7 | |
| Treasure: | Standard | |
| Alignment: | Always chaotic evil | |
| Advancement: | 712 HD (Medium) | |
| Level Adjustment: | +6 |
| Large Outsider (Chaotic, Extraplanar, Evil) | ||
| Hit Dice: | 10d8+70 (115 hp) | |
| Initiative: | +2 | |
| Speed: | 30 ft. (6 squares), fly 50 ft. (average) | |
| Armor Class: | 22 (1 size, +2 Dex, +11 natural), touch 11, flat-footed 20 | |
| Base Attack/Grapple: | +10/+20 | |
| Attack: | Claw +15 melee (2d6+6) | |
| Full Attack: | 2 claws +15 melee (2d6+6) and bite +13 melee (1d8+3) and 2 talons +13 melee (1d6+3) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Dance of ruin, spell-like abilities, spores, stunning screech, summon demon | |
| Special Qualities: | Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 17, telepathy 100 ft. | |
| Saves: | Fort +14, Ref +9, Will +10 | |
| Abilities: | Str 23, Dex 15, Con 25, Int 14, Wis 16, Cha 16 | |
| Skills: | Concentration +20, Diplomacy +5, Hide +11, Intimidate +16, Knowledge (any one) +15, Listen +24, Move Silently +15, Search +15, Sense Motive +16, Spellcraft +15, Spot +24, Survival +3 (+5 following tracks) | |
| Feats: | Cleave, Combat Reflexes, Multiattack, Power Attack | |
| Environment: | A chaotic evil-aligned plane | |
| Organization: | Solitary, pair, gang (35), or squad (610) | |
| Challenge Rating: | 9 | |
| Treasure: | Standard | |
| Alignment: | Always chaotic evil | |
| Advancement: | 1114 HD (Large); 1530 HD (Huge) | |
| Level Adjustment: | +8 |
| Small Monstrous Humanoid | ||
| Hit Dice: | 3d8+3 (16 hp) | |
| Initiative: | +6 | |
| Speed: | 20 ft. (4 squares) | |
| Armor Class: | 19 (+1 size, +2 Dex, +2 natural, +3 studded leather armor, +1 buckler), touch 13, flat-footed 17 | |
| Base Attack/Grapple: | +3/1 | |
| Attack: | Short sword +4 melee (1d4/1920) or repeating light crossbow +6 ranged (1d6/1920 plus poison) | |
| Full Attack: | Short sword +4 melee (1d4/1920) or repeating light crossbow +6 ranged (1d6/1920 plus poison) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Poison use, spell-like abilities, sneak attack +1d6 | |
| Special Qualities: | Madness, spell resistance 15 vulnerability to sunlight | |
| Saves: | Fort +2, Ref +5, Will +6 | |
| Abilities: | Str 11, Dex 14, Con 13, Int 10, Wis 5*, Cha 16* | |
| Skills: | Bluff +5, Hide +10, Listen +1, Move Silently +8 | |
| Feats: | Blind-Fight, Improved Initiative | |
| Environment: | Underground | |
| Organization: | Team (24), squad (58 plus 1 3rd-level sorcerer), or band (1120 plus 30% noncombatants plus 3 3rd-level sorcerers and 1 sorcerer of 5th8th level) | |
| Challenge Rating: | 3 | |
| Treasure: | Standard coins; double goods; standard items | |
| Alignment: | Usually chaotic evil | |
| Advancement: | By character class | |
| Level Adjustment: | (+2 if sane) |
| Large Aberration | ||
| Hit Dice: | 8d8+24 (60 hp) | |
| Initiative: | +5 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 18 (1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 | |
| Base Attack/Grapple: | +6/+14 | |
| Attack: | Claw +9 melee (1d6+4) | |
| Full Attack: | 2 claws +9 melee (1d6+4) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Destructive harmonics | |
| Special Qualities: | Blindsight 100 ft., immunities, protection from sonics | |
| Saves: | Fort +5, Ref +5, Will +10 | |
| Abilities: | Str 18, Dex 12, Con 16, Int 12, Wis 18, Cha 12 | |
| Skills: | Hide +8, Listen +25, Move Silently +7, Survival +9 | |
| Feats: | Dodge, Improved Initiative, Lightning Reflexes | |
| Environment: | Underground | |
| Organization: | Solitary or pack (35) | |
| Challenge Rating: | 8 | |
| Treasure: | None | |
| Alignment: | Usually neutral evil | |
| Advancement: | 916 HD (Large); 1724 HD (Huge) | |
| Level Adjustment: |
| Medium Outsider (Evil, Extraplanar, Lawful) | ||
| Hit Dice: | 12d8+72 (126 hp) | |
| Initiative: | +6 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 29 (+6 Dex, +13 natural) touch 16, flat-footed 23 | |
| Base Attack/Grapple: | +12/+22 | |
| Attack: | Claw +18 melee (2d8+6 plus fear) | |
| Full Attack: | 2 claws +18 melee (2d8+6 plus fear) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Fear, improved grab, impale 3d8+9, summon devil | |
| Special Qualities: | Barbed defense, damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 23, spell-like abilities, telepathy 100 ft. | |
| Saves: | Fort +14, Ref +14, Will +12 | |
| Abilities: | Str 23, Dex 23, Con 23, Int 12, Wis 14, Cha 18 | |
| Skills: | Concentration +21, Diplomacy +6, Hide +21, Intimidate +19, Knowledge (any one) +16, Listen +19, Move Silently +21, Search +16, Sense Motive +17, Spot +19, Survival +2 (+4 following tracks) | |
| Feats: | Alertness, Cleave, Improved Grapple, Iron Will, Power Attack | |
| Environment: | A lawful evil-aligned plane | |
| Organization: | Solitary, pair, team (35), or squad (610) | |
| Challenge Rating: | 11 | |
| Treasure: | Standard | |
| Alignment: | Always lawful evil | |
| Advancement: | 1324 (Medium); 2536 HD (Large) | |
| Level Adjustment: |
| Medium Outsider (Evil, Extraplanar, Lawful) | ||
| Hit Dice: | 6d8+18 (45 hp) | |
| Initiative: | +6 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 19 (+2 Dex, +7 natural) touch 12, flat-footed 17 | |
| Base Attack/Grapple: | +6/+8 | |
| Attack: | Glaive +9 melee (1d10+3 plus infernal wound) or claw +8 melee (1d6+2) | |
| Full Attack: | Glaive +9/+4 melee (1d10+3 plus infernal wound) or 2 claws +8 melee (1d6+2) | |
| Space/Reach: | 5 ft./5 ft. (10 ft. with glaive) | |
| Special Attacks: | Infernal wound, beard, battle frenzy, summon devil | |
| Special Qualities: | Damage reduction 5/silver or good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 17, telepathy 100 ft. | |
| Saves: | Fort +8, Ref +7, Will +5 | |
| Abilities: | Str 15, Dex 15, Con 17, Int 6, Wis 10, Cha 10 | |
| Skills: | Climb +11, Diplomacy +2, Hide +11, Listen +9, Move Silently +9, Sense Motive +9, Spot +9 | |
| Feats: | Improved Initiative, Power Attack, Weapon Focus (glaive) | |
| Environment: | A lawful evil-aligned plane | |
| Organization: | Solitary, pair, team (35), or squad (610) | |
| Challenge Rating: | 5 | |
| Treasure: | Standard | |
| Alignment: | Always lawful evil | |
| Advancement: | 79 HD (Medium); 1018 HD (Large) | |
| Level Adjustment: | +6 | |
| Large Outsider (Evil, Extraplanar, Lawful) | ||
| Hit Dice: | 10d8+50 (95 hp) | |
| Initiative: | +9 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 25 (1 size, +5 Dex, +11 natural) touch 14, flat-footed 20 | |
| Base Attack/Grapple: | +10/+19 | |
| Attack: | Bite +14 melee (1d8+5) | |
| Full Attack: | Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus poison) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Spell-like abilities, fear aura, poison, summon devil | |
| Special Qualities: | Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 21, telepathy 100 ft. | |
| Saves: | Fort +12, Ref +12, Will +11 | |
| Abilities: | Str 21, Dex 21, Con 21, Int 14, Wis 14, Cha 14 | |
| Skills: | Bluff +15, Concentration +18, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks) | |
| Feats: | Alertness, Improved Initiative, Iron Will, Multiattack | |
| Environment: | A lawful evil-aligned plane | |
| Organization: | Solitary, team (24), or squad (610) | |
| Challenge Rating: | 9 | |
| Treasure: | Standard | |
| Alignment: | Always lawful evil | |
| Advancement: | 1120 HD (Large); 2130 HD (Huge) | |
| Level Adjustment: |
| Medium Outsider (Evil, Extraplanar, Lawful) | ||
| Hit Dice: | 8d8+16 (52 hp) | |
| Initiative: | +6 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 20 (+2 Dex, +8 natural), touch 12, flat-footed 18 | |
| Base Attack/Grapple: | +8/+10 | |
| Attack: | Chain +10 melee (2d4+2/1920) | |
| Full Attack: | 2 chains +10 melee (2d4+2/1920) | |
| Space/Reach: | 5 ft./5 ft. (10 ft. with chains) | |
| Special Attacks: | Dancing chains, unnerving gaze | |
| Special Qualities: | Damage reduction 5/silver or good, darkvision 60 ft., immunity to cold, regeneration 2, spell resistance 18 | |
| Saves: | Fort +8, Ref +8, Will +6 | |
| Abilities: | Str 15, Dex 15, Con 15, Int 6, Wis 10, Cha 12 | |
| Skills: | Climb +13, Craft (blacksmithing) +17, Escape Artist +13, Intimidate +12, Listen +13, Spot +13, Use Rope +2 (+4 with bindings) | |
| Feats: | Alertness, Improved Critical (chain), Improved Initiative | |
| Environment: | A lawful evil-aligned plane | |
| Organization: | Solitary, gang (24), band (610), or mob (1120) | |
| Challenge Rating: | 6 | |
| Treasure: | Standard | |
| Alignment: | Always lawful evil | |
| Advancement: | 916 HD (Medium) | |
| Level Adjustment: | +6 |
| Medium Outsider (Evil, Extraplanar, Lawful) | ||
| Hit Dice: | 9d8+45 (85 hp) | |
| Initiative: | +5 | |
| Speed: | 30 ft. (6 squares), fly 50 ft. (good) | |
| Armor Class: | 23 (+5 Dex, +8 natural) touch 15, flat-footed 18 | |
| Base Attack/Grapple: | +9/+14 | |
| Attack: | Longsword +14 melee (1d8+5/1920) or +1 flaming composite longbow (+5 Str bonus) +15 ranged (1d8+6/x3 plus 1d6 fire) or rope +14 ranged (entangle) | |
| Full Attack: | Longsword +14/+9 melee (1d8+5/1920) or +1 flaming composite longbow (+5 Str bonus) +15/+10 ranged (1d8+6/x3 plus 1d6 fire) or rope +14 ranged (entangle) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Entangle, spell-like abilities, summon devil | |
| Special Qualities: | Damage reduction 5/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 20, telepathy 100 ft., true seeing | |
| Saves: | Fort +11, Ref +11, Will +10 | |
| Abilities: | Str 21, Dex 21, Con 21, Int 14, Wis 18, Cha 20 | |
| Skills: | Concentration +17, Diplomacy +7, Escape Artist +17, Hide +17, Knowledge (any two) +14, Listen +16, Move Silently +17, Search +14, Sense Motive +16, Spot +16, Survival +4 (+6 following tracks), Use Rope +5 (+7 with bindings) | |
| Feats: | DodgeB, MobilityB, Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run | |
| Environment: | A lawful evil-aligned plane | |
| Organization: | Solitary | |
| Challenge Rating: | 8 | |
| Treasure: | Standard, plus rope and +1 flaming composite longbow (+5 Str bonus) | |
| Alignment: | Always lawful evil | |
| Advancement: | 1018 HD (Medium) | |
| Level Adjustment: | +7 |
| Large Outsider (Evil, Extraplanar, Lawful) | ||
| Hit Dice: | 8d8+24 (60 hp) | |
| Initiative: | +9 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 21 (1 size, +5 Dex, +7 natural), touch 14, flat-footed 16 | |
| Base Attack/Grapple: | +8/+18 | |
| Attack: | Claw +13 melee (1d8+6) | |
| Full Attack: | 2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Improved grab, pounce, rake 1d8+3 | |
| Special Qualities: | Damage reduction 5/good, darkvision 60 ft., invisible in light, resistance to fire 10, scent, spell resistance 19, telepathy 100 ft. | |
| Saves: | Fort +9, Ref +11, Will +8 | |
| Abilities: | Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10 | |
| Skills: | Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17 | |
| Feats: | Dodge, Improved Initiative, Track | |
| Environment: | A lawful evil-aligned plane | |
| Organization: | Solitary, pair, or pride (610) | |
| Challenge Rating: | 7 | |
| Treasure: | None | |
| Alignment: | Always lawful evil | |
| Advancement: | 910 HD (Large); 1124 HD (Huge) | |
| Level Adjustment: |
| Large Outsider (Evil, Extraplanar, Lawful) | ||
| Hit Dice: | 15d8+105 (172 hp) | |
| Initiative: | +7 | |
| Speed: | 20 ft. (4 squares), fly 50 ft. (average) | |
| Armor Class: | 35 (1 size, +7 Dex, +19 natural) touch 16, flat-footed 28 | |
| Base Attack/Grapple: | +15/+29 | |
| Attack: | Spiked chain +25 melee (2d6+15 plus stun) or claw +24 melee (2d6+10) or tail +24 melee (2d6+10 plus infernal wound) | |
| Full Attack: | Spiked chain +25/+20/+15 melee (2d6+15 plus stun) and bite +22 melee (2d8+5) and tail +22 melee (2d6+5 plus infernal wound); or 2 claws +24 melee (2d6+10) and bite + 22 melee (2d8+5) and tail +22 melee (2d6+5 plus infernal wound) | |
| Space/Reach: | 10 ft./10 ft. (20 ft. with spiked chain) | |
| Special Attacks: | Fear aura, infernal wound, spell-like abilities, stun, summon devil | |
| Special Qualities: | Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft. | |
| Saves: | Fort +16, Ref +16, Will +15 | |
| Abilities: | Str 31, Dex 25, Con 25, Int 14, Wis 18, Cha 22 | |
| Skills: | Bluff +24, Climb +28, Concentration +24, Diplomacy +10, Disguise +6 (+8 acting), Hide +21, Intimidate +26, Listen +22, Move Silently +23, Search +20, Sense Motive +22, Spot +22, Survival +4 (+6 following tracks) | |
| Feats: | Cleave, Improved Sunder, Iron Will, Multiattack, Power Attack, Weapon Focus (spiked chain) | |
| Environment: | A lawful evil-aligned plane | |
| Organization: | Solitary, team (24), or squad (610) | |
| Challenge Rating: | 16 | |
| Treasure: | Standard coins; double goods; standard items | |
| Alignment: | Always lawful evil | |
| Advancement: | 1620 HD (Large); 2145 HD (Huge) | |
| Level Adjustment: |
| Large Outsider (Evil, Extraplanar, Lawful) | ||
| Hit Dice: | 14d8+84 (147 hp) | |
| Initiative: | +5 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 32 (1 size, +5 Dex, +18 natural) touch 14, flat-footed 27 | |
| Base Attack/Grapple: | +14/+24 | |
| Attack: | Spear +20 melee (2d6+9/x3 plus slow) or claw +19 melee (1d10+6) | |
| Full Attack: | Spear +20/+15/+10 melee (2d6+9/x3 plus slow) and bite +14 melee (2d6+3) and tail +14 melee (3d6+3 plus slow); or 2 claws +19 melee (1d10+6) and bite +14 melee (2d6+3) and tail +14 melee (3d6+3 plus slow) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Fear aura, slow, spell-like abilities, summon devil | |
| Special Qualities: | Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 25, telepathy 100 ft. | |
| Saves: | Fort +15, Ref +14, Will +15 | |
| Abilities: | Str 23, Dex 21, Con 23, Int 22, Wis 22, Cha 20 | |
| Skills: | Bluff +22, Climb +23, Concentration +23, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Jump +27, Knowledge (any three) +23, Listen +25, Move Silently +22, Search +23, Sense Motive +23, Spellcraft +23, Spot +25, Survival +6 (+8 following tracks) | |
| Feats: | Alertness, Cleave, Combat Reflexes, Power Attack, Weapon Focus (spear) | |
| Environment: | A lawful evil-aligned plane | |
| Organization: | Solitary, team (24), squad (610), or troupe (12 ice devils, 712 bearded devils, and 14 bone devils) | |
| Challenge Rating: | 13 | |
| Treasure: | Standard coins; double goods; standard items | |
| Alignment: | Always lawful evil | |
| Advancement: | 1528 HD (Large); 2942 HD (Huge) | |
| Level Adjustment: |
| Tiny Outsider (Evil, Extraplanar, Lawful) | ||
| Hit Dice: | 3d8 (13 hp) | |
| Initiative: | +3 | |
| Speed: | 20 ft. (4 squares), fly 50 ft. (perfect) | |
| Armor Class: | 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17 | |
| Base Attack/Grapple: | +3/5 | |
| Attack: | Sting +8 melee (1d4 plus poison) | |
| Full Attack: | Sting +8 melee (1d4 plus poison) | |
| Space/Reach: | 2-1/2 ft./0 ft. | |
| Special Attacks: | Poison, spell-like abilities | |
| Special Qualities: | Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 5 | |
| Saves: | Fort +3, Ref +6, Will +4 | |
| Abilities: | Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14 | |
| Skills: | Diplomacy +8, Hide +17, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks) | |
| Feats: | Dodge, Weapon Finesse | |
| Environment: | A lawful evil-aligned plane | |
| Organization: | Solitary | |
| Challenge Rating: | 2 | |
| Treasure: | None | |
| Alignment: | Always lawful evil | |
| Advancement: | 46 HD (Tiny) | |
| Level Adjustment: | (Improved Familiar) |
| Medium Outsider (Evil, Extraplanar, Lawful) | ||
| Hit Dice: | 2d8 (9 hp) | |
| Initiative: | +0 | |
| Speed: | 20 ft. (4 squares) | |
| Armor Class: | 14 (+4 natural) touch 10, flat-footed 14 | |
| Base Attack/Grapple: | +2/+2 | |
| Attack: | Claw +2 melee (1d4) | |
| Full Attack: | 2 claws +2 melee (1d4) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | ||
| Special Qualities: | Damage reduction 5/good or silver, darkvision 60 ft., immunity to fire and poison, mindless, resistance to acid 10 and cold 10, mindless, see in darkness | |
| Saves: | Fort +3, Ref +3, Will +3 | |
| Abilities: | Str 10, Dex 10, Con 10, Int , Wis 11, Cha 5 | |
| Environment: | A lawful evil-aligned plane | |
| Organization: | Solitary, pair, gang (35), swarm (615), or mob (1040) | |
| Challenge Rating: | 1 | |
| Treasure: | None | |
| Alignment: | Always lawful evil | |
| Advancement: | 36 HD (Medium) | |
| Level Adjustment: |
| Large Outsider (Evil, Extraplanar, Lawful) | ||
| Hit Dice: | 18d8+144 (225 hp) | |
| Initiative: | +12 | |
| Speed: | 40 ft. (8 squares), fly 60 ft. (average) | |
| AC: | 40 (1 size, +8 Dex, +23 natural) touch 17, flat-footed 32 | |
| Base Attack/Grapple: | +18/+35 | |
| Attack: | Claw +30 melee (2d8+13) | |
| Full Attack: | 2 claws +30 melee (2d8+13) and 2 wings +28 melee (2d6+6) and bite +28 melee (4d6+6 plus poison plus disease) and tail slap +28 melee (2d8+6) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Constrict 2d8+26, fear aura, improved grab, spell-like abilities, summon devil | |
| Special Qualities: | Damage reduction 15/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 32, telepathy 100 ft. | |
| Saves: | Fort +19, Ref +19, Will +21 | |
| Abilities: | Str 37, Dex 27, Con 27, Int 26, Wis 26, Cha 26 | |
| Skills: | Balance +10, Bluff +29, Climb +34, Concentration +29, Diplomacy +10, Disguise +29 (+31 acting), Hide +25, Intimidate +31, Jump +40, Knowledge (arcana) +29, Knowledge (nature) +10, Knowledge (the planes) +29, Knowledge (religion) +29, Listen +29, Move Silently +29, Search +29, Spellcraft +31, Spot +29, Survival +8 (+10 on other planes, +10 when tracking), Tumble +31 | |
| Feats: | Cleave, Great Cleave, Improved Initiative, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball) | |
| Environment: | A lawful evil-aligned plane | |
| Organization: | Solitary, pair, team (34), or troupe (12 pit fiends, 25 horned devils, and 25 barbed devils) | |
| Challenge Rating: | 20 | |
| Treasure: | Standard coins; double goods; standard items | |
| Alignment: | Always lawful evil | |
| Advancement: | 1936 HD (Large); 3754 HD (Huge) | |
| Level Adjustment: |
| Large Undead (Extraplanar) | ||
| Hit Dice: | 12d12 (78 hp) | |
| Initiative: | +4 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 24 (1 size, +15 natural), touch 9, flat-footed 24 | |
| Base Attack/Grapple: | +6/+19 | |
| Attack: | Claw +15 melee (1d6+9) | |
| Full Attack: | 2 claws +15 melee (1d6+9) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Energy drain, trap essence, spell-like abilities | |
| Special Qualities: | Darkvision 60 ft., spell deflection, spell resistance 21, undead traits | |
| Saves: | Fort +4, Ref +4, Will +11 | |
| Abilities: | Str 28, Dex 10, Con , Int 16, Wis 16, Cha 17 | |
| Skills: | Climb +24, Concentration +18, Diplomacy +5, Jump +24, Listen +18, Move Silently +15, Search +10, Sense Motive +11, Spot +18, Survival +3 (+5 following tracks) | |
| Feats: | Blind-Fight, Combat Casting, Combat Expertise, Improved Initiative, Weapon Focus (claw) | |
| Environment: | Any | |
| Organization: | Solitary | |
| Challenge Rating: | 11 | |
| Treasure: | None | |
| Alignment: | Always neutral evil | |
| Advancement: | 1324 HD (Large); 2536 HD (Huge) | |
| Level Adjustment: |