| Small Elemental (Fire, Extraplanar) | ||
| Hit Dice: | 2d8+2 (11 hp) | |
| Initiative: | +0 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 17 (+1 size, +6 natural), touch 11, flat-footed 17 | |
| Base Attack/Grapple: | +1/1 | |
| Attack: | Burning touch +4 melee touch (1d8 fire plus combustion) or slam +4 melee (1d3+3 plus combustion) | |
| Full Attack: | Burning touch +4 melee touch (1d8 fire plus combustion) or slam +4 melee (1d3+3 plus combustion) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Combustion, fiery aura | |
| Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to fire, melt weapons, vulnerability to cold | |
| Saves: | Fort +3, Ref +3, Will +0 | |
| Abilities: | Str 15, Dex 11, Con 13, Int 8, Wis 10, Cha 10 | |
| Skills: | Climb +4, Spot +3 | |
| Feats: | Great Fortitude | |
| Environment: | Elemental Plane of Fire | |
| Organization: | Solitary, gang (24), or squad (610) | |
| Challenge Rating: | 3 | |
| Treasure: | Standard coins; standard goods (nonflammables only); standard items (nonflammables only) | |
| Alignment: | Always chaotic neutral | |
| Advancement: | 34 HD (Small); 56 HD (Medium) | |
| Level Adjustment: |
| Large Magical Beast | ||
| Hit Dice: | 6d10+24 (57 hp) | |
| Initiative: | +2 | |
| Speed: | 30 ft. (6 squares), fly 50 ft. (clumsy) | |
| Armor Class: | 17 (1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 | |
| Base Attack/Grapple: | +6/+15 | |
| Attack: | Claw +10 melee (2d4+5) or 6 spikes +8 ranged (1d8+2/1920) | |
| Full Attack: | 2 claws +10 melee (2d4+5) and bite +8 melee (1d8+2); or 6 spikes +8 ranged (1d8+2/1920) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Spikes | |
| Special Qualities: | Darkvision 60 ft., low-light vision, scent | |
| Saves: | Fort +9, Ref +7, Will +3 | |
| Abilities: | Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9 | |
| Skills: | Listen +5, Spot +9, Survival +1 | |
| Feats: | Flyby Attack, Multiattack, TrackB, Weapon Focus (spikes) | |
| Environment: | Warm marshes | |
| Organization: | Solitary, pair, or pride (36) | |
| Challenge Rating: | 5 | |
| Treasure: | Standard | |
| Alignment: | Usually lawful evil | |
| Advancement: | 716 HD (Large); 1718 HD (Huge) | |
| Level Adjustment: | +3 (cohort) |
| Medium Monstrous Humanoid | ||
| Hit Dice: | 6d8+6 (33 hp) | |
| Initiative: | +2 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 | |
| Base Attack/Grapple: | +6/+6 | |
| Attack: | Shortbow +8 ranged (1d6/x3) or dagger +8 melee (1d4/1920) or snakes +8 melee (1d4 plus poison) | |
| Full Attack: | Shortbow +8/+3 ranged (1d6/x3); or dagger +8/+3 melee (1d4/1920) and snakes +3 melee (1d4 plus poison) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Petrifying gaze, poison | |
| Special Qualities: | Darkvision 60 ft. | |
| Saves: | Fort +3, Ref +7, Will +6 | |
| Abilities: | Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15 | |
| Skills: | Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +8, Spot +8 | |
| Feats: | Point Blank Shot, Precise Shot, Weapon Finesse | |
| Environment: | Temperate marshes | |
| Organization: | Solitary or covey (24) | |
| Challenge Rating: | 7 | |
| Treasure: | Double standard | |
| Alignment: | Usually lawful evil | |
| Advancement: | By character class | |
| Level Adjustment: |
| Small Outsider (Air, Extraplanar) | ||
| Hit Dice: | 3d8 (13 hp) | |
| Initiative: | +7 | |
| Speed: | 30 ft. (6 squares), fly 60 ft. (perfect) | |
| Armor Class: | 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 | |
| Base Attack/Grapple: | +3/1 | |
| Attack: | Claw +4 melee (1d3) | |
| Full Attack: | 2 claws +4 melee (1d3) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Breath weapon, spell-like abilities, summon mephit | |
| Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., fast healing 2 | |
| Saves: | Fort +3, Ref +6, Will +3 | |
| Abilities: | Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15 | |
| Skills: | Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings) | |
| Feats: | Dodge, Improved Initiative | |
| Environment: | Elemental Plane of Air | |
| Organization: | Solitary (1), gang (24 mephits of mixed types), or mob (512 mephits of mixed types) | |
| Challenge Rating: | 3 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | 46 HD (Small); 79 HD (Medium) | |
| Level Adjustment: | +3 (cohort) |
| Small Outsider (Air, Extraplanar) | ||
| Hit Dice: | 3d8 (13 hp) | |
| Initiative: | +7 | |
| Speed: | 30 ft. (6 squares), fly 50 ft. (perfect) | |
| Armor Class: | 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 | |
| Base Attack/Grapple: | +3/1 | |
| Attack: | Claw +4 melee (1d3) | |
| Full Attack: | 2 claws +4 melee (1d3) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Breath weapon, spell-like abilities, summon mephit | |
| Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., fast healing 2 | |
| Saves: | Fort +3, Ref +6, Will +3 | |
| Abilities: | Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15 | |
| Skills: | Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings) | |
| Feats: | Dodge, Improved Initiative | |
| Environment: | Elemental Plane of Air | |
| Organization: | Solitary (1), gang (24 mephits of mixed types), or mob (512 mephits of mixed types) | |
| Challenge Rating: | 3 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | 46 HD (Small); 79 HD (Medium) | |
| Level Adjustment: | +3 (cohort) |
| Small Outsider (Earth, Extraplanar) | ||
| Hit Dice: | 3d8+6 (19 hp) | |
| Initiative: | 1 | |
| Speed: | 30 ft. (6 squares), fly 40 ft. (average) | |
| Armor Class: | 16 (+1 size, 1 Dex, +6 natural), touch 10, flat-footed 16 | |
| Base Attack/Grapple: | +3/+2 | |
| Attack: | Claw +7 melee (1d3+3) | |
| Full Attack: | 2 claws +7 melee (1d3+3) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Breath weapon, spell-like abilities, summon mephit | |
| Special Qualities: | Change size, damage reduction 5/magic, darkvision 60 ft., fast healing 2 | |
| Saves: | Fort +4, Ref +2, Will +3 | |
| Abilities: | Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15 | |
| Skills: | Bluff +8, Escape Artist +5, Hide +9, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +5, Spot +6, Use Rope 1 (+1 with bindings) | |
| Feats: | Power Attack, Toughness | |
| Environment: | Elemental Plane of Earth | |
| Organization: | Solitary (1), gang (24 mephits of mixed types), or mob (512 mephits of mixed types) | |
| Challenge Rating: | 3 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | 46 HD (Small); 79 HD (Medium) | |
| Level Adjustment: | +3 (cohort) |
| Small Outsider (Extraplanar, Fire) | ||
| Hit Dice: | 3d8 (13 hp) | |
| Initiative: | +5 | |
| Speed: | 30 ft. (6 squares), fly 50 ft. (average) | |
| Armor Class: | 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15 | |
| Base Attack/Grapple: | +3/1 | |
| Attack: | Claw +4 melee (1d3 and 1d4 fire) | |
| Full Attack: | 2 claws +4 melee (1d3 and 1d4 fire) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Breath weapon, spell-like abilities, summon mephit | |
| Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., immunity to fire, fast healing 2, vulnerability to cold | |
| Saves: | Fort +3, Ref +4, Will +3 | |
| Abilities: | Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15 | |
| Skills: | Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings) | |
| Feats: | Dodge, Improved Initiative | |
| Environment: | Elemental Plane of Fire | |
| Organization: | Solitary (1), gang (24 mephits of mixed types), or mob (512 mephits of mixed types) | |
| Challenge Rating: | 3 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | 46 HD (Small); 79 HD (Medium) | |
| Level Adjustment: | +3 (cohort) |
| Small Outsider (Air, Cold, Extraplanar) | ||
| Hit Dice: | 3d8 (13 hp) | |
| Initiative: | +7 | |
| Speed: | 30 ft. (6 squares), fly 50 ft. (perfect) | |
| Armor Class: | 18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 15 | |
| Base Attack/Grapple: | +3/1 | |
| Attack: | Claw +4 melee (1d3 plus 1d4 cold) | |
| Full Attack: | 2 claws +4 melee (1d3 plus 1d4 cold) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Breath weapon, spell-like abilities, summon mephit | |
| Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to cold, vulnerability to fire | |
| Saves: | Fort +3, Ref +6, Will +3 | |
| Abilities: | Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15 | |
| Skills: | Bluff +8, Escape Artist +9, Hide +13, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings) | |
| Feats: | Dodge, Improved Initiative | |
| Environment: | Elemental Plane of Air | |
| Organization: | Solitary (1), gang (24 mephits of mixed types), or mob (512 mephits of mixed types) | |
| Challenge Rating: | 3 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | 46 HD (Small); 79 HD (Medium) | |
| Level Adjustment: | +3 (cohort) |
| Small Outsider (Fire, Extraplanar) | ||
| Hit Dice: | 3d8 (13 hp) | |
| Initiative: | +5 | |
| Speed: | 30 ft. (6 squares), fly 50 ft. (average) | |
| Armor Class: | 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15 | |
| Base Attack/Grapple: | +3/1 | |
| Attack: | Claw +4 melee (1d3 plus 1d4 fire) | |
| Full Attack: | 2 claws +4 melee (1d3 plus 1d4 fire) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Breath weapon, spell-like abilities, summon mephit | |
| Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to fire, vulnerability to cold | |
| Saves: | Fort +3, Ref +4, Will +3 | |
| Abilities: | Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15 | |
| Skills: | Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings) | |
| Feats: | Dodge, Improved Initiative | |
| Environment: | Elemental Plane of Fire | |
| Organization: | Solitary (1), gang (24 mephits of mixed types), or mob (512 mephits of mixed types) | |
| Challenge Rating: | 3 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | 46 HD (Small); 79 HD (Medium) | |
| Level Adjustment: | +3 (cohort) |
| Small Outsider (Extraplanar, Water) | ||
| Hit Dice: | 3d8+6 (19 hp) | |
| Initiative: | +0 | |
| Speed: | 30 ft. (6 squares), fly 40 ft. (average), swim 30 ft. | |
| Armor Class: | 16 (+1 size, +5 natural), touch 11, flat-footed 16 | |
| Base Attack/Grapple: | +3/+1 | |
| Attack: | Claw +6 melee (1d3+2) | |
| Full Attack: | 2 claws +6 melee (1d3+2) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Breath weapon, spell-like abilities, summon mephit | |
| Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., fast healing 2 | |
| Saves: | Fort +4, Ref +3, Will +3 | |
| Abilities: | Str 14, Dex 10, Con 13, Int 6, Wis 11, Cha 15 | |
| Skills: | Bluff +8, Escape Artist +6, Hide +10, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +6, Spot +6, Swim +10, Use Rope +0 (+2 with bindings) | |
| Feats: | Power Attack, Toughness | |
| Environment: | Elemental Plane of Water | |
| Organization: | Solitary (1), gang (24 mephits of mixed types), or mob (512 mephits of mixed types) | |
| Challenge Rating: | 3 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | 46 HD (Small); 79 HD (Medium) | |
| Level Adjustment: | +3 (cohort) |
| Small Outsider (Earth, Extraplanar) | ||
| Hit Dice: | 3d8+6 (19 hp) | |
| Initiative: | 1 | |
| Speed: | 30 ft. (6 squares), fly 40 ft. (average) | |
| Armor Class: | 16 (+1 size, 1 Dex, +6 natural), touch 10, flat-footed 16 | |
| Base Attack/Grapple: | +3/+2 | |
| Attack: | Claw +7 melee (1d3+3) | |
| Full Attack: | 2 claws +7 melee (1d3+3) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Breath weapon, spell-like abilities, summon mephit | |
| Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., fast healing 2 | |
| Saves: | Fort +4, Ref +2, Will +3 | |
| Abilities: | Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15 | |
| Skills: | Bluff +8, Escape Artist +5, Hide +9, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +5, Spot +6, Use Rope 1 (+1 with bindings) | |
| Feats: | Power Attack, Toughness | |
| Environment: | Elemental Plane of Earth | |
| Organization: | Solitary (1), gang (24 mephits of mixed types), or mob (512 mephits of mixed types) | |
| Challenge Rating: | 3 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | 46 HD (Small); 79 HD (Medium) | |
| Level Adjustment: | +3 (cohort) |
| Small Outsider (Extraplanar, Fire) | ||
| Hit Dice: | 3d8 (13 hp) | |
| Initiative: | +5 | |
| Speed: | 30 ft. (6 squares), fly 50 ft. (average) | |
| Armor Class: | 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15 | |
| Base Attack/Grapple: | +3/1 | |
| Attack: | Claw +4 melee (1d3 plus 1d4 fire) | |
| Full Attack: | 2 claws +4 melee (1d3 plus 1d4 fire) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Breath weapon, spell-like abilities, summon mephit | |
| Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to fire, vulnerability to cold | |
| Saves: | Fort +3, Ref +4, Will +3 | |
| Abilities: | Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15 | |
| Skills: | Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings) | |
| Feats: | Dodge, Improved Initiative | |
| Environment: | Elemental Plane of Fire | |
| Organization: | Solitary (1), gang (24 mephits of mixed types), or mob (512 mephits of mixed types) | |
| Challenge Rating: | 3 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | 46 HD (Small); 79 HD (Medium) | |
| Level Adjustment: | +3 (cohort) |
| Small Outsider (Extraplanar, Water) | ||
| Hit Dice: | 3d8+6 (19 hp) | |
| Initiative: | +0 | |
| Speed: | 30 ft. (6 squares), fly 40 ft. (average) , swim 30 ft. | |
| Armor Class: | 16 (+1 size, +5 natural), touch 11, flat-footed 16 | |
| Base Attack/Grapple: | +3/+1 | |
| Attack: | Claw +6 melee (1d3+2) | |
| Full Attack: | 2 claws +6 melee (1d3+2) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Breath weapon, spell-like abilities, summon mephit | |
| Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., fast healing 2 | |
| Saves: | Fort +4, Ref +3, Will +3 | |
| Abilities: | Str 14, Dex 10, Con 13, Int 6, Wis 11, Cha 15 | |
| Skills: | Bluff +8, Escape Artist +6, Hide +10, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +6, Spot +6, Swim +10, Use Rope +0 (+2 with bindings) | |
| Feats: | Power Attack, Toughness | |
| Environment: | Elemental Plane of Water | |
| Organization: | Solitary (1), gang (24 mephits of mixed types), or mob (512 mephits of mixed types) | |
| Challenge Rating: | 3 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | 46 HD (Small); 79 HD (Medium) | |
| Level Adjustment: | +3 (cohort) |
| Merfolk, 1st-Level Warrior | ||
| Medium Humanoid (Aquatic) | ||
| Hit Dice: | 1d8+2 (6 hp) | |
| Initiative: | +1 | |
| Speed: | 5 ft. (1 square), swim 50 ft. | |
| Armor Class: | 13 (+1 Dex, +2 leather), touch 11, flat-footed 12 | |
| Base Attack/Grapple: | +1/+2 | |
| Attack: | Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/1920) | |
| Full Attack: | Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/1920) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | ||
| Special Qualities: | Amphibious, low-light vision | |
| Saves: | Fort +4, Ref +1, Will 1 | |
| Abilities: | Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 10 | |
| Skills: | Listen +3, Spot +3, Swim +9 | |
| Feats: | Alertness | |
| Environment: | Temperate aquatic | |
| Organization: | Company (24), patrol (1120 plus 2 3rd-level lieutenants and 1 leader of 3rd6th level), or band (3060 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises) | |
| Challenge Rating: | 1/2 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | By character class | |
| Level Adjustment: | +1 |
| Large Aberration (Shapechanger) | ||
| Hit Dice: | 7d8+21 (52 hp) | |
| Initiative: | +1 | |
| Speed: | 10 ft. (2 squares) | |
| Armor Class: | 15 (1 size, +1 Dex, +5 natural), touch 10, flat-footed 15 | |
| Base Attack/Grapple: | +5/+13 | |
| Attack: | Slam +9 melee (1d8+4) | |
| Full Attack: | 2 slams +9 melee (1d8+4) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Adhesive, crush | |
| Special Qualities: | Darkvision 60 ft., immunity to acid, mimic shape | |
| Saves: | Fort +5, Ref +5, Will +6 | |
| Abilities: | Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10 | |
| Skills: | Climb +9, Disguise +13, Listen +8, Spot +8 | |
| Feats: | Alertness, Lightning Reflexes, Weapon Focus (slam) | |
| Environment: | Underground | |
| Organization: | Solitary | |
| Challenge Rating: | 4 | |
| Treasure: | 1/10th coins; 50% goods; 50% items | |
| Alignment: | Usually neutral | |
| Advancement: | 810 HD (Large); 1121 HD (Huge) | |
| Level Adjustment: |
| Large Monstrous Humanoid | ||
| Hit Dice: | 6d8+12 (39 hp) | |
| Initiative: | +0 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 14 (1 size, +5 natural), touch 9, flat-footed (see text) | |
| Base Attack/Grapple: | +6/+14 | |
| Attack: | Greataxe +9 melee (3d6+6/x3) or gore +9 melee (1d8+4) | |
| Full Attack: | Greataxe +9/+4 melee (3d6+6/x3) and gore +4 melee (1d8+2) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Powerful charge 4d6+6 | |
| Special Qualities: | Darkvision 60 ft., natural cunning, scent | |
| Saves: | Fort +6, Ref +5, Will +5 | |
| Abilities: | Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8 | |
| Skills: | Intimidate +2, Listen +7, Search +2, Spot +7 | |
| Feats: | Great Fortitude, Power Attack, Track | |
| Environment: | Underground | |
| Organization: | Solitary, pair, or gang (34) | |
| Challenge Rating: | 4 | |
| Treasure: | Standard | |
| Alignment: | Usually chaotic Evil | |
| Advancement: | By character class | |
| Level Adjustment: | +2 |
| Medium Undead | ||
| Hit Dice: | 14d12 (91 hp) | |
| Initiative: | +9 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 23 (+4 Dex, +9 natural), touch 14, flat-footed 14 | |
| Base Attack/Grapple: | +7/+12 | |
| Attack: | Slam +12 melee (1d6+7) or tongue +12 melee touch (paralysis) | |
| Full Attack: | Slam +12 melee (1d6+7) and tongue +12 melee touch (paralysis) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Improved grab, paralyzing touch, create spawn | |
| Special Qualities: | Darkvision 60 ft., undead traits | |
| Saves: | Fort +4, Ref +10, Will +9 | |
| Abilities: | Str 21, Dex 19, Con , Int 11, Wis 10, Cha 10 | |
| Skills: | Climb +13, Hide +21, Listen +11, Move Silently +21, Spot +15, Swim +9 | |
| Feats: | Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility | |
| Environment: | Any | |
| Organization: | Solitary, gang (24), or mob (24 plus 510 zombies) | |
| Challenge Rating: | 8 | |
| Treasure: | None | |
| Alignment: | Always chaotic evil | |
| Advancement: | 1521 HD (Medium); 2228 HD (Large) | |
| Level Adjustment: |
| Mummy | Mummy Lord, 10th-Level Cleric | ||
| Medium Undead | Medium Undead | ||
| Hit Dice: | 8d12+3 (55 hp) | 8d12 plus 10d8 (97 hp) | |
| Initiative: | +0 | +5 | |
| Speed: | 20 ft. (4 squares) | 15 ft. in half-plate armor (3 squares); base speed 20 ft. | |
| Armor Class: | 20 (+10 natural), touch 10, flat-footed 20 | 30 (+1 Dex, +10 natural, +9 +2 half-plate armor), touch 11, flat-footed 29 | |
| Base Attack/Grapple: | +4/+11 | +11/+19 | |
| Attack: | Slam +11 melee (1d6+10 plus mummy rot) | Slam +20 melee (1d6+12/1920 plus mummy rot) | |
| Full Attack: | Slam +11 melee (1d6+10 plus mummy rot) | Slam +20 melee (1d6+12/1920 plus mummy rot) | |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | |
| Special Attacks: | Despair, mummy rot | Despair, mummy rot, rebuke undead, spells | |
| Special Qualities: | Damage reduction 5/, darkvision 60 ft., undead traits, vulnerability to fire | Damage reduction 5/, darkvision 60 ft., resistance to fire 10, undead traits, vulnerability to fire | |
| Saves: | Fort +4, Ref +2, Will +8 | Fort +13, Ref +8, Will +20 | |
| Abilities: | Str 24, Dex 10, Con , Int 6, Wis 14, Cha 15 | Str 26, Dex 12, Con , Int 8, Wis 20, Cha 17 | |
| Skills: | Hide +7, Listen +8, Move Silently +7, Spot +8 | Concentration +8, Knowledge (religion) +4, Listen +18, Move Silently +5, Spot +18 | |
| Feats: | Alertness, Great Fortitude, Toughness | Alertness, Combat Casting, Great Fortitude, Improved Critical (slam), Improved Initiative, Weapon Focus (slam) | |
| Environment: | Any | Any | |
| Organization: | Solitary, warden squad (24), or guardian detail (610) | Solitary or tomb guard (1 mummy lord and 610 mummies) | |
| Challenge Rating: | 5 | 15 | |
| Treasure: | Standard | Standard plus possessions noted below | |
| Alignment: | Usually lawful evil | Usually lawful evil | |
| Advancement: | 916 HD (Medium); 1724 HD (Large) | By character class | |
| Level Adjustment: |
| Large Aberration | ||
| Hit Dice: | 9d8+18 (58 hp) | |
| Initiative: | +2 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 14 (1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 | |
| Base Attack/Grapple: | +6/+12 | |
| Attack: | Sting +7 melee (2d4+2 plus poison) | |
| Full Attack: | Sting +7 melee (2d4+2 plus poison) and bite +2 melee (1d4+1) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Poison, spells | |
| Special Qualities: | Darkvision 60 ft., detect thoughts, guarded thoughts, immunity to poison, resistance to charm | |
| Saves: | Fort +5, Ref +7, Will +8 | |
| Abilities: | Str 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17 | |
| Skills: | Bluff +9, Concentration +13, Diplomacy +7, Disguise +5 (+7 acting), Intimidate +5, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11 | |
| Feats: | Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes | |
| Environment: | Temperate hills | |
| Organization: | Solitary or nest (24) | |
| Challenge Rating: | 8 | |
| Treasure: | Standard | |
| Alignment: | Usually lawful evil | |
| Advancement: | 1013 HD (Large); 1427 HD (Huge) | |
| Level Adjustment: |
| Large Aberration | ||
| Hit Dice: | 11d8+44 (93 hp) | |
| Initiative: | +2 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 18 (1 size, +2 Dex, +7 natural), touch 11, flat-footed 16 | |
| Base Attack/Grapple: | +8/+17 | |
| Attack: | Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison) | |
| Full Attack: | Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Poison, spit, spells | |
| Special Qualities: | Darkvision 60 ft. | |
| Saves: | Fort +7, Ref +7, Will +11 | |
| Abilities: | Str 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18 | |
| Skills: | Bluff +18, Concentration +19, Listen +13, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +6, Sense Motive +18, Spellcraft +17, Spot +13 | |
| Feats: | Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes | |
| Environment: | Temperate plains | |
| Organization: | Solitary or nest (24) | |
| Challenge Rating: | 10 | |
| Treasure: | Standard | |
| Alignment: | Usually lawful good | |
| Advancement: | 1216 HD (Large); 1733 HD (Huge) | |
| Level Adjustment: |
| Large Aberration | ||
| Hit Dice: | 9d8+36 (76 hp) | |
| Initiative: | +1 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 16 (1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 | |
| Base Attack/Grapple: | +6/+14 | |
| Attack: | Bite +9 melee (2d6+6 plus poison) | |
| Full Attack: | Bite +9 melee (2d6+6 plus poison) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Charming gaze, poison, spells | |
| Special Qualities: | Darkvision 60 ft. | |
| Saves: | Fort +7, Ref +6, Will +9 | |
| Abilities: | Str 18, Dex 13, Con 18, Int 12, Wis 17, Cha 17 | |
| Skills: | Concentration +13, Listen +14, Spellcraft +10, Spot +14 | |
| Feats: | Ability Focus (charming gaze), Alertness, Combat Casting, Eschew MaterialsB, Lightning Reflexes | |
| Environment: | Temperate marshes | |
| Organization: | Solitary or nest (24) | |
| Challenge Rating: | 9 | |
| Treasure: | Standard | |
| Alignment: | Usually chaotic evil | |
| Advancement: | 1013 HD (Large); 1427 HD (Huge) | |
| Level Adjustment: |
| Large Aberration (Aquatic) | ||
| Hit Dice: | 7d8+28 (59 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares), swim 50 ft. | |
| Armor Class: | 15 (1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 | |
| Base Attack/Grapple: | +5/+12 | |
| Attack: | Bite +7 melee (2d6+4 plus poison) | |
| Full Attack: | Bite +7 melee (2d6+4 plus poison) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Poison, spells | |
| Special Qualities: | Darkvision 60 ft. | |
| Saves: | Fort +6, Ref +5, Will +8 | |
| Abilities: | Str 16, Dex 13, Con 18, Int 10, Wis 17, Cha 15 | |
| Skills: | Concentration +12, Listen +7, Spellcraft +8, Spot +7, Swim +11 | |
| Feats: | Alertness, Combat Casting, Eschew MaterialsB, Lightning Reflexes | |
| Environment: | Temperate aquatic | |
| Organization: | Solitary, pair, or nest (34) | |
| Challenge Rating: | 7 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | 810 HD (Large); 1121 HD (Huge) | |
| Level Adjustment: |
| Medium Outsider (Evil, Extraplanar) | ||
| Hit Dice: | 8d8+32 (68 hp) | |
| Initiative: | +1 | |
| Speed: | 20 ft. (4 squares) | |
| Armor Class: | 22 (+1 Dex, +11 natural), touch 11, flat-footed 21 | |
| Base Attack/Grapple: | +8/+12 | |
| Attack: | Bite +12 melee (2d6+6 plus disease) | |
| Full Attack: | Bite +12 melee (2d6+6 plus disease) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Spell-like abilities, dream haunting | |
| Special Qualities: | Damage reduction 10/cold iron and magic, immunity to fire, cold, charm, sleep, and fear, spell resistance 25 | |
| Saves: | Fort +12*, Ref +9*, Will +10* | |
| Abilities: | Str 19, Dex 12, Con 18, Int 11, Wis 15, Cha 12 | |
| Skills: | Bluff +12, Concentration +15, Diplomacy +5, Disguise +1 (+3 acting), Intimidate +14, Listen +15, Ride +12, Sense Motive +13, Spellcraft +11, Spot +15 | |
| Feats: | Alertness, Combat Casting, Mounted Combat | |
| Environment: | A evil-aligned plane | |
| Organization: | Solitary, mounted (1, on nightmare), or covey (3, on nightmares) | |
| Challenge Rating: | 9 | |
| Treasure: | Standard | |
| Alignment: | Always neutral evil | |
| Advancement: | 916 HD (Medium) | |
| Level Adjustment: |
| Nightmare | Nightmare, Cauchemar | ||
| Large Outsider (Evil, Extraplanar) | Huge Outsider (Evil, Extraplanar) | ||
| Hit Dice: | 6d8+18 (45 hp) | 15d8+105 (172 hp) | |
| Initiative: | +6 | +6 | |
| Speed: | 40 ft. (8 squares), fly 90 ft. (good) | 40 ft. (8 squares), fly 90 ft. (good) | |
| Armor Class: | 24 (1 size, +2 Dex, +13 natural), touch 11, flat-footed 22 | 26 (2 size, +2 Dex, +16 natural), touch 10, flat-footed 24 | |
| Base Attack/Grapple: | +6/+14 | +15/+33 | |
| Attack: | Hoof +9 melee (1d8+4 plus 1d4 fire) | Hoof +23 melee (2d6+10 plus 1d4 fire) | |
| Full Attack: | 2 hooves +9 melee (1d8+4 plus 1d4 fire) and bite +4 melee (1d8+2) | 2 hooves +23 melee (2d6+10 plus 1d4 fire) and bite +18 melee (2d6+5) | |
| Space/Reach: | 10 ft./5 ft. | 15 ft./10 ft. | |
| Special Attacks: | Flaming hooves, smoke | Flaming hooves, smoke | |
| Special Qualities: | Astral projection, darkvision 60 ft., etherealness | Astral projection, darkvision 60 ft., etherealness | |
| Saves: | Fort +8, Ref +7, Will +6 | Fort +16, Ref +11, Will +10 | |
| Abilities: | Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12 | Str 31, Dex 14, Con 24, Int 16, Wis 12, Cha 12 | |
| Skills: | Concentration +12, Diplomacy +3, Intimidate +10, Knowledge (the planes) +10, Listen +12, Move Silently +11, Search +10, Sense Motive +10, Spot +12, Survival +10 (+12 on other planes and following tracks) | Bluff +19, Concentration +25, Diplomacy +5, Disguise +1 (+3 acting), Intimidate +21, Knowledge (arcana) +21, Knowledge (the planes) +21, Listen +21, Move Silently +20, Search +21, Sense Motive +19, Spot +21, Survival +19 (+21 on other planes and following tracks) | |
| Feats: | Alertness, Improved Initiative, Run | Alertness, Cleave, Improved Initiative, Power Attack, Run, Track | |
| Environment: | A evil-aligned plane | A neutral evil plane | |
| Organization: | Solitary Solitary | Solitary | |
| Challenge Rating: | 5 | 11 | |
| Treasure: | None | None | |
| Alignment: | Always neutral evil | Always neutral evil | |
| Advancement: | 710 HD (Large); 1118 HD (Huge) | ||
| Level Adjustment: | +4 (cohort) | +4 (cohort) |
| Gargantuan Undead (Extraplanar) | ||
| Hit Dice: | 25d12+50 (212 hp) | |
| Initiative: | +4 | |
| Speed: | 30 ft. (6 squares), burrow 60 ft. | |
| Armor Class: | 35 (4 size, +29 natural), touch 6, flat-footed 35 | |
| Base Attack/Grapple: | +12/+45 | |
| Attack: | Bite +29 melee (4d6+21) | |
| Full Attack: | Bite +29 melee (4d6+21/1920) and sting +24 melee (2d8+11/1920 plus poison) | |
| Space/Reach: | 20 ft./15 ft. | |
| Special Attacks: | Desecrating aura, energy drain, spell-like abilities, poison, summon undead, swallow whole | |
| Special Qualities: | Aversion to daylight, damage reduction 15/silver and magic, darkvision 60 ft., immunity to cold, spell resistance 31, telepathy 100 ft, tremorsense 60 ft., undead traits | |
| Saves: | Fort +12, Ref +10, Will +23 | |
| Abilities: | Str 48, Dex 10, Con , Int 20, Wis 20, Cha 18 | |
| Skills: | Concentration +32, Diplomacy +6, Hide +16, Knowledge (arcana) +33, Listen +33, Move Silently +28, Search +33, Sense Motive +23, Spellcraft +35, Spot +33, Survival +5 (+7 following tracks) | |
| Feats: | Blind-Fight, Combat Casting, Great Fortitude, Improved Critical (bite), Improved Critical (sting), Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability (cone of cold) | |
| Environment: | Plane of Shadow | |
| Organization: | Solitary or pair | |
| Challenge Rating: | 18 | |
| Treasure: | Standard | |
| Alignment: | Always chaotic evil | |
| Advancement: | 2650 HD (Colossal) | |
| Level Adjustment: |
| Huge Undead (Extraplanar) | ||
| Hit Dice: | 21d12+42 (178 hp) | |
| Initiative: | +6 | |
| Speed: | 40 ft (8 squares)., fly 20 ft. (poor) | |
| Armor Class: | 32 (2 size, +2 Dex, +22 natural), touch 10, flat-footed 30 | |
| Base Attack/Grapple: | +10/+34 | |
| Attack: | Slam +24 melee (2d6+16) | |
| Full Attack: | 2 slams +24 melee (2d6+16) | |
| Space/Reach: | 15 ft./15 ft. | |
| Special Attacks: | Crush item, desecrating aura, evil gaze, spell-like abilities, summon undead | |
| Special Qualities: | Aversion to daylight, damage reduction 15/silver and magic, darkvision 60 ft., immunity to cold, spell resistance 29, telepathy 100 ft., undead traits | |
| Saves: | Fort +11, Ref +11, Will +19 | |
| Abilities: | Str 38, Dex 14, Con , Int 20, Wis 20, Cha 18 | |
| Skills: | Concentration +28, Diplomacy +6, Hide +18*, Knowledge (arcana) +29, Listen +29, Move Silently +26, Search +29, Sense Motive +29, Spellcraft +31, Spot +29, Survival +5 (+7 following tracks) | |
| Feats: | Cleave, Combat Expertise, Combat Reflexes, Great Fortitude, Improved Disarm, Improved Initiative, Power Attack, Quicken Spell-Like Ability (unholy blight) | |
| Environment: | Plane of Shadow | |
| Organization: | Solitary, pair, or gang (34) | |
| Challenge Rating: | 16 | |
| Treasure: | Standard | |
| Alignment: | Always chaotic evil | |
| Advancement: | 2231 HD (Huge); 3242 HD (Gargantuan) | |
| Level Adjustment: |
| Huge Undead (Extraplanar) | ||
| Hit Dice: | 17d12+34 (144 hp) | |
| Initiative: | +8 | |
| Speed: | 20 ft. (4 squares), fly 60 ft. (good) | |
| Armor Class: | 30 (2 size, +4 Dex, +18 natural) touch 12, flat-footed 26 | |
| Base Attack/Grapple: | +8/+28 | |
| Attack: | Bite +18 melee (2d6+17/1920 plus magic drain) | |
| Full Attack: | Bite +18 melee (2d6+17/1920 plus magic drain) | |
| Space/Reach: | 15 ft./10 ft. | |
| Special Attacks: | Desecrating aura, magic drain, spell-like abilities, summon undead | |
| Special Qualities: | Aversion to daylight, damage reduction 15/silver and magic, darkvision 60 ft., immunity to cold, spell resistance 27, telepathy 100 ft., undead traits | |
| Saves: | Fort +9, Ref +11, Will +17 | |
| Abilities: | Str 31, Dex 18, Con , Int 18, Wis 20, Cha 18 | |
| Skills: | Concentration +24, Diplomacy +6, Hide +16*, Listen +25, Move Silently +24, Search +24, Sense Motive +25, Spellcraft +24, Spot +25, Survival +5 (+7 following tracks) | |
| Feats: | Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Critical (bite), Improved Initiative | |
| Environment: | Plane of Shadow | |
| Organization: | Solitary, pair, or flock (36) | |
| Challenge Rating: | 14 | |
| Treasure: | Standard | |
| Alignment: | Always chaotic evil | |
| Advancement: | 1825 HD (Huge); 2634 HD (Gargantuan) | |
| Level Adjustment: |
| Medium Fey | ||
| Hit Dice: | 6d6+6 (27 hp) | |
| Initiative: | +3 | |
| Speed: | 30 ft. (6 squares), swim 20 ft. | |
| Armor Class: | 17 (+3 Dex, +4 deflection), touch 17, flat-footed 14 | |
| Base Attack/Grapple: | +3/+3 | |
| Attack: | Dagger +6 melee (1d4/1920) | |
| Full Attack: | Dagger +6 melee (1d4/1920) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Blinding beauty, spells, spell-like abilities, stunning glance | |
| Special Qualities: | Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy | |
| Saves: | Fort +7, Ref +12, Will +12 | |
| Abilities: | Str 10, Dex 17, Con 12, Int 16, Wis 17, Cha 19 | |
| Skills: | Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings) | |
| Feats: | Combat Casting, Dodge, Weapon Finesse | |
| Environment: | Temperate forests | |
| Organization: | Solitary | |
| Challenge Rating: | 7 | |
| Treasure: | Standard | |
| Alignment: | Usually chaotic good | |
| Advancement: | 712 HD (Medium) | |
| Level Adjustment: | +7 |