| Ogre | Ogre, 4th-Level Barbarian | ||
| Large Giant | Large Giant | ||
| Hit Dice: | 4d8+11 (29 hp) | 4d8+19 plus 4d12+16 (79 hp) | |
| Initiative: | 1 | +0 | |
| Speed: | 30 ft. in hide armor (6 squares); base speed 40 ft. | 40 ft. in hide armor (8 squares); base speed 50 ft. | |
| Armor Class: | 16 (1 size, 1 Dex, +5 natural, +3 hide armor), touch 8, flat-footed 16 | 19 (1 size, +5 natural, +4 +1 hide armor, ring of protection +1), touch 10, flat-footed 19 | |
| Base Attack/Grapple: | +3/+12 | +7/+19 | |
| Attack: | Greatclub +8 melee (2d8+7) or javelin +1 ranged (1d8+5) | +1 greatclub +16 melee (2d8+13) or javelin +6 ranged (1d8+8) | |
| Full Attack: | Greatclub +8 melee (2d8+7) or javelin +1 ranged (1d8+5) | +1 greatclub +16/+11 melee (2d8+13) or javelin +6 ranged (1d8+8) | |
| Space/Reach: | 10 ft./10 ft. | 10 ft./10 ft. | |
| Special Attacks: | Rage 2/day | ||
| Special Qualities: | Darkvision 60 ft., low-light vision | Darkvision 60 ft., low-light vision, trap sense +1, uncanny dodge | |
| Saves: | Fort +6, Ref +0, Will +1 | Fort +12, Ref +2, Will +2 | |
| Abilities: | Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7 | Str 26, Dex 11, Con 18, Int 8, Wis 10, Cha 4 | |
| Skills: | Climb +5, Listen +2, Spot +2 | Climb +13, Hide 6, Jump +17, Listen +6, Spot +2 | |
| Feats: | Toughness, Weapon Focus (greatclub) | Power Attack, Toughness, Weapon Focus (greatclub) | |
| Environment: | Temperate hills (Merrow: Temperate aquatic) | Temperate hills | |
| Organization: | Solitary, pair, gang (34), or band (58) | Solitary, pair, gang (1 plus 13 ogres), or band (1 plus 47 ogres) | |
| Challenge Rating: | 3 | 7 | |
| Treasure: | Standard | Standard (including +1 hide armor, +1 greatclub, and ring of protection +1) | |
| Alignment: | Usually chaotic evil | Usually chaotic evil | |
| Advancement: | By character class | By character class | |
| Level Adjustment: | +2 | +2 |
| Large Giant | ||
| Hit Dice: | 5d8+15 (37 hp) | |
| Initiative: | +4 | |
| Speed: | 40 ft. (8 squares), fly 40 ft. (good) | |
| Armor Class: | 18 (1 size, +5 natural, +4 chain shirt), touch 9, flat-footed 18 | |
| Base Attack/Grapple: | +3/+12 | |
| Attack: | Greatsword +7 melee (3d6+7/1920) or longbow +2 ranged (2d6/x3) | |
| Full Attack: | Greatsword +7 melee (3d6+7/1920) or longbow +2 ranged (2d6/x3) | |
| Space/Reach: | 10 ft./10 ft. | |
| Special Attacks: | Spell-like abilities | |
| Special Qualities: | Darkvision 90 ft., low-light vision, regeneration 5, spell resistance 19 | |
| Saves: | Fort +7, Ref +1, Will +3 | |
| Abilities: | Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 17 | |
| Skills: | Concentration +11, Listen +10, Spellcraft +10, Spot +10 | |
| Feats: | Combat Expertise, Improved Initiative | |
| Environment: | Cold hills | |
| Organization: | Solitary, pair, or troupe (12 plus 24 ogres) | |
| Challenge Rating: | 8 | |
| Treasure: | Double standard | |
| Alignment: | Usually lawful evil | |
| Advancement: | By character class | |
| Level Adjustment: | +7 |
| Black Pudding | Elder Black Pudding | ||
| Huge Ooze | Gargantuan Ooze | ||
| Hit Dice: | 10d10+60 (115 hp) | 20d10+180 (290 hp) | |
| Initiative: | 5 | 5 | |
| Speed: | 20 ft. (4 squares), climb 20 ft. | 20 ft. (4 squares), climb 20 ft. | |
| Armor Class: | 3 (2 size, 5 Dex), touch 3, flat-footed 3 | 1 (4 size, 5 Dex), touch 1, flat-footed 1 | |
| Base Attack/Grapple: | +7/+18 | +15/+35 | |
| Attack: | Slam +8 melee (2d6+4 plus 2d6 acid) | Slam +19 melee (3d6+12 plus 3d6 acid) | |
| Full Attack: | Slam +8 melee (2d6+4 plus 2d6 acid) | Slam +19 melee (3d6+12 plus 3d6 acid) | |
| Space/Reach: | 15 ft./10 ft. | 20 ft./20 ft. | |
| Special Attacks: | Acid, constrict 2d6+4 plus 2d6 acid, improved grab | Acid, constrict 2d8+12 plus 2d6 acid, improved grab | |
| Special Qualities: | Blindsight 60 ft., split, ooze traits | Blindsight 60 ft., split, ooze traits | |
| Saves: | Fort +9, Ref 2, Will 2 | Fort +15, Ref +1, Will +1 | |
| Abilities: | Str 17, Dex 1, Con 22, Int , Wis 1, Cha 1 | Str 26, Dex 1, Con 28, Int , Wis 1, Cha 1 | |
| Skills: | Climb +11 | Climb +16 | |
| Feats: | |||
| Environment: | Underground | Underground | |
| Organization: | Solitary | Solitary | |
| Challenge Rating: | 7 | 12 | |
| Treasure: | None | None | |
| Alignment: | Always neutral | Always neutral | |
| Advancement: | 1115 HD (Huge); 1630 HD (Gargantuan) | ||
| Level Adjustment: |
| Huge Ooze | ||
| Hit Dice: | 4d10+32 (54 hp) | |
| Initiative: | 5 | |
| Speed: | 15 ft. (3 squares) | |
| Armor Class: | 3 (2 size, 5 Dex), touch 3, flat-footed 3 | |
| Base Attack/Grapple: | +3/+11 | |
| Attack: | Slam +1 melee (1d6 plus 1d6 acid) | |
| Full Attack: | Slam +1 melee (1d6 plus 1d6 acid) | |
| Space/Reach: | 15 ft./10 ft. | |
| Special Attacks: | Acid, engulf, paralysis | |
| Special Qualities: | Blindsight 60 ft., immunity to electricity, ooze traits, transparent | |
| Saves: | Fort +9, Ref 4, Will 4 | |
| Abilities: | Str 10, Dex 1, Con 26, Int , Wis 1, Cha 1 | |
| Skills: | ||
| Feats: | ||
| Environment: | Underground | |
| Organization: | Solitary | |
| Challenge Rating: | 3 | |
| Treasure: | 1/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal or nonstone) | |
| Alignment: | Always neutral | |
| Advancement: | 512 HD (Huge); 1324 HD (Gargantuan) | |
| Level Adjustment: |
| Medium Ooze | ||
| Hit Dice: | 3d10+15 (31 hp) | |
| Initiative: | 5 | |
| Speed: | 10 ft. (2 squares) | |
| Armor Class: | 5 (5 Dex), touch 5, flat-footed 5 | |
| Base Attack/Grapple: | +2/+3 | |
| Attack: | Slam +3 melee (1d6+1 plus 1d6 acid) | |
| Full Attack: | Slam +3 melee (1d6+1 plus 1d6 acid) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Acid, constrict 1d6+1 plus 1d6 acid, improved grab | |
| Special Qualities: | Blindsight 60 ft., immunity to cold and fire, ooze traits, transparent | |
| Saves: | Fort +6, Ref 4, Will 4 | |
| Abilities: | Str 12, Dex 1, Con 21, Int , Wis 1, Cha 1 | |
| Skills: | ||
| Feats: | ||
| Environment: | Cold marshes | |
| Organization: | Solitary | |
| Challenge Rating: | 4 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 46 HD (Medium); 79 HD (Large) | |
| Level Adjustment: |
| Large Ooze | ||
| Hit Dice: | 6d10+36 (69 hp) | |
| Initiative: | 5 | |
| Speed: | 10 ft. (2 squares), climb 10 ft. | |
| Armor Class: | 4 (1 size, 5 Dex), touch 4, flat-footed 4 | |
| Base Attack/Grapple: | +4/+10 | |
| Attack: | Slam +5 melee (2d4+3 plus 1d4 acid) | |
| Full Attack: | Slam +5 melee (2d4+3 plus 1d4 acid) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Acid, constrict 2d4+3 plus 1d4 acid, improved grab | |
| Special Qualities: | Blindsight 60 ft., split, ooze traits | |
| Saves: | Fort +8, Ref 3, Will 3 | |
| Abilities: | Str 15, Dex 1, Con 22, Int , Wis 1, Cha 1 | |
| Skills: | Climb +10 | |
| Feats: | ||
| Environment: | Temperate marshes | |
| Organization: | Solitary | |
| Challenge Rating: | 5 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 79 HD (Large); 1018 HD (Huge) | |
| Level Adjustment: |
| Orc, 1st-Level Warrior | ||
| Medium Humanoid (Orc) | ||
| Hit Dice: | 1d8+1 (5 hp) | |
| Initiative: | +0 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 13 (+3 studded leather armor), touch 10, flat-footed 13 | |
| Base Attack/Grapple: | +1/+4 | |
| Attack: | Falchion +4 melee (2d4+4/1820) or javelin +1 ranged (1d6+3) | |
| Full Attack: | Falchion +4 melee (2d4+4/1820) or javelin +1 ranged (1d6+3) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | ||
| Special Qualities: | Darkvision 60 ft., light sensitivity | |
| Saves: | Fort +3, Ref +0, Will 2 | |
| Abilities: | Str 17, Dex 11, Con 12, Int 8, Wis 7, Cha 6 | |
| Skills: | Listen +1, Spot +1 | |
| Feats: | Alertness | |
| Environment: | Temperate hills | |
| Organization: | Gang (24), squad (1120 plus 2 3rd-level sergeants and 1 leader of 3rd6th level), or band (30100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | |
| Challenge Rating: | 1/2 | |
| Treasure: | Standard | |
| Alignment: | Often chaotic evil | |
| Advancement: | By character class | |
| Level Adjustment: | +0 |
| Large Aberration | ||
| Hit Dice: | 6d8+9 (36 hp) | |
| Initiative: | +0 | |
| Speed: | 20 ft. (4 squares) | |
| Armor Class: | 17 (1 size, +8 natural), touch 9, flat-footed 17 | |
| Base Attack/Grapple: | +4/+8 | |
| Attack: | Tentacle +4 melee (1d6) | |
| Full Attack: | 2 tentacles +4 melee (1d6) and bite 2 melee (1d4) | |
| Space/Reach: | 10 ft./10 ft. (15 ft. with tentacle) | |
| Special Attacks: | Constrict 1d6, disease, improved grab | |
| Special Qualities: | Darkvision 60 ft., scent | |
| Saves: | Fort +3, Ref +2, Will +6 | |
| Abilities: | Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6 | |
| Skills: | Hide 1*, Listen +6, Spot +6 | |
| Feats: | Alertness, Toughness, Weapon Focus (tentacle) | |
| Environment: | Underground | |
| Organization: | Solitary, pair, or cluster (34) | |
| Challenge Rating: | 4 | |
| Treasure: | Standard | |
| Alignment: | Usually neutral | |
| Advancement: | 78 HD (Large); 918 HD (Huge) | |
| Level Adjustment: |
| Large Magical Beast | ||
| Hit Dice: | 4d10+4 (26 hp) | |
| Initiative: | +3 | |
| Speed: | 10 ft. (2 squares), fly 70 ft. (average) | |
| Armor Class: | 15 (1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 | |
| Base Attack/Grapple: | +4/+12 | |
| Attack: | Claw +7 melee (1d6+4) | |
| Full Attack: | 2 claws +7 melee (1d6+4) and bite +2 melee (1d8+2) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | ||
| Special Qualities: | Superior lowlight vision | |
| Saves: | Fort +5, Ref +7, Will +3 | |
| Abilities: | Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10 | |
| Skills: | Knowledge (nature) +2, Listen +17, Move Silently +8*, Spot +10 | |
| Feats: | Alertness, Wingover | |
| Environment: | Temperate forests | |
| Organization: | Solitary, pair, or company (35) | |
| Challenge Rating: | 3 | |
| Treasure: | None | |
| Alignment: | Usually neutral good | |
| Advancement: | 58 HD (Large); 912 HD (Huge) | |
| Level Adjustment: | +2 (cohort) |
| Large Magical Beast | ||
| Hit Dice: | 5d10+25 (52 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 15 (1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 | |
| Base Attack/Grapple: | +5/+14 | |
| Attack: | Claw +9 melee (1d6+5) | |
| Full Attack: | 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Improved grab | |
| Special Qualities: | Scent | |
| Saves: | Fort +9, Ref +5, Will +2 | |
| Abilities: | Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10 | |
| Skills: | Listen +8, Spot +8 | |
| Feats: | Alertness, Track | |
| Environment: | Temperate forests | |
| Organization: | Solitary, pair, or pack (38) | |
| Challenge Rating: | 4 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 68 HD (Large); 915 HD (Huge) | |
| Level Adjustment: |
| Large Magical Beast | ||
| Hit Dice: | 4d10+12 (34 hp) | |
| Initiative: | +2 | |
| Speed: | 60 ft. (12 squares), fly 120 ft. (average) | |
| Armor Class: | 14 (1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 | |
| Base Attack/Grapple: | +4/+12 | |
| Attack: | Hoof +7 melee (1d6+4) | |
| Full Attack: | 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | ||
| Special Qualities: | Darkvision 60 ft., low-light vision, scent, spell-like abilities | |
| Saves: | Fort +7, Ref +6, Will +4 | |
| Abilities: | Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13 | |
| Skills: | Diplomacy +3, Listen +8, Sense Motive +9, Spot +8 | |
| Feats: | Flyby Attack, Iron Will | |
| Environment: | Temperate forests | |
| Organization: | Solitary, pair, or herd (610) | |
| Challenge Rating: | 3 | |
| Treasure: | None | |
| Alignment: | Usually chaotic good | |
| Advancement: | 58 HD (Large) | |
| Level Adjustment: | +2 (cohort) |
| Medium Plant | ||
| Hit Dice: | 2d8+6 (15 hp) | |
| Initiative: | +0 | |
| Speed: | 20 ft. (4 squares) | |
| Armor Class: | 14 (+4 natural), touch 10, flat-footed 14 | |
| Base Attack/Grapple: | +1/+3 | |
| Attack: | Bite +3 melee (1d6+3) | |
| Full Attack: | Bite +3 melee (1d6+3) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | ||
| Special Qualities: | Low-light vision, plant traits, greater invisibility | |
| Saves: | Fort +6, Ref +0, Will +0 | |
| Abilities: | Str 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9 | |
| Skills: | Listen +4, Move Silently +6, Spot +4 | |
| Feats: | Alertness | |
| Environment: | Underground | |
| Organization: | Solitary | |
| Challenge Rating: | 3 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 34 HD (Medium); 56 HD (Large) | |
| Level Adjustment: |
| Large Magical Beast | ||
| Hit Dice: | 5d10+15 (42 hp) | |
| Initiative: | +7 | |
| Speed: | 40 ft. (8 squares), climb 20 ft. | |
| Armor Class: | 15 (1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 | |
| Base Attack/Grapple: | +5/+12 | |
| Attack: | Bite +7 melee (1d6+4 plus poison) | |
| Full Attack: | Bite +7 melee (1d6+4 plus poison) | |
| Space/Reach: | 10 ft./5 ft. | |
| Special Attacks: | Poison | |
| Special Qualitiy: | Darkvision 60 ft., ethereal jaunt, low-light vision | |
| Saves: | Fort +7, Ref +7, Will +2 | |
| Abilities: | Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10 | |
| Skills: | Climb +11, Move Silently +11, Spot +4 | |
| Feats: | Ability Focus (poison), Improved Initiative | |
| Environment: | Warm hills | |
| Organization: | Solitary or cluster (25) | |
| Challenge Rating: | 5 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 68 HD (Large); 915 HD (Huge) | |
| Level Adjustment: |
| Medium Aberration (Shapechanger) | ||
| Hit Dice: | 15d8+30 (97 hp) | |
| Initiative: | +6 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 17 (+2 Dex, +5 natural), touch 12, flat-footed 15 | |
| Base Attack/Grapple: | +11/+12 | |
| Attack: | Slam +12 melee (1d3+1) | |
| Full Attack: | Slam +12 melee (1d3+1) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | ||
| Special Qualities: | Alternate form, amorphous, resilient, scent, telepathy 100 ft., tremorsense 60 ft. | |
| Saves: | Fort +11, Ref +11, Will +11 | |
| Abilities: | Str 12, Dex 15, Con 15, Int 16, Wis 15, Cha 14 | |
| Skills: | Bluff +20, Climb +7, Craft (any one) +12, Diplomacy +12, Disguise +20 (+22 acting)*, Intimidate +4, Knowledge (any one) +18, Listen +12, Spot +12, Survival +8 | |
| Feats: | Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Mobility | |
| Environment: | Underground | |
| Organization: | Solitary | |
| Challenge Rating: | 7 | |
| Treasure: | Standard | |
| Alignment: | Usually chaotic neutral | |
| Advancement: | 1521 HD (Huge); 2245 HD (Gargantuan) | |
| Level Adjustment: |
| Aasimar, 1st-Level Warrior | ||
| Medium Outsider (Native) | ||
| Hit Dice: | 1d8+1 (5 hp) | |
| Initiative: | +4 | |
| Speed: | 20 ft. in scale mail (4 squares); base speed 30 ft. | |
| Armor Class: | 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16 | |
| Base Attack/Grapple: | +1/+2 | |
| Attack: | Longsword +2 melee (1d8+1/1920) or light crossbow +1 ranged (1d8/1920) | |
| Full Attack: | Longsword +2 melee (1d8+1/1920) or light crossbow +1 ranged (1d8/1920) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Daylight | |
| Special Qualities: | Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5 | |
| Saves: | Fort +3, Ref +0, Will +0 | |
| Abilities: | Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10 | |
| Skills: | Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3 | |
| Feats: | Improved Initiative | |
| Environment: | Temperate plains | |
| Organization: | Solitary, pair, or team (34) | |
| Challenge Rating: | 1/2 | |
| Treasure: | Standard | |
| Alignment: | Usually good (any) | |
| Advancement: | By character class | |
| Level Adjustment: | +1 |
| Tiefling, 1st-Level Warrior | ||
| Medium Outsider (Native) | ||
| Hit Dice: | 1d8+1 (5 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares) | |
| Armor Class: | 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 | |
| Base Attack/Grapple: | +1/+2 | |
| Attack: | Rapier +3 melee (1d6+1/1820) or light crossbow +2 ranged (1d8/1920) | |
| Full Attack: | Rapier +3 melee (1d6+1/1820) or light crossbow +2 ranged (1d8/1920) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Darkness | |
| Special Qualities: | Darkvision 60 ft., resistance to cold 5, electricity 5, and fire 5 | |
| Saves: | Fort +3, Ref +1, Will 1 | |
| Abilities: | Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6 | |
| Skills: | Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1 | |
| Feats: | Weapon Focus (rapier) | |
| Environment: | Temperate plains | |
| Organization: | Solitary, pair, or gang (34) | |
| Challenge Rating: | 1/2 | |
| Treasure: | Standard | |
| Alignment: | Usually evil (any) | |
| Advancement: | By character class | |
| Level Adjustment: | +1 |
| Tiny Dragon | ||
| Hit Dice: | 2d12+2 (15 hp) | |
| Initiative: | +2 | |
| Speed: | 15 ft. (3 squares), fly 60 ft. (good) | |
| Armor Class: | 18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16 | |
| Base Attack/Grapple: | +2/8 | |
| Attack: | Sting +4 melee (1d32 plus poison) | |
| Full Attack: | Sting +4 melee (1d32 plus poison) and bite 1 melee (1) | |
| Space/Reach: | 2-1/2 ft./0 ft. (5 ft. with tail) | |
| Special Attacks: | Poison | |
| Special Qualities: | Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft. | |
| Saves: | Fort +4, Ref +5, Will +4 | |
| Abilities: | Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10 | |
| Skills: | Diplomacy +2, Hide +20*, Listen +7, Search +6, Sense Motive +7, Spot +7, Survival +1 (+3 following tracks) | |
| Feats: | Weapon Finesse | |
| Environment: | Temperate forests | |
| Organization: | Solitary, pair, or clutch (35) | |
| Challenge Rating: | 1 | |
| Treasure: | None | |
| Alignment: | Always neutral good | |
| Advancement: | 34 HD (Tiny) | |
| Level Adjustment: | +3 |
| Gargantuan Magical Beast | ||
| Hit Dice: | 16d10+112 (200 hp) | |
| Initiative: | 2 | |
| Speed: | 20 ft. (4 squares), burrow 20 ft., swim 10 ft. | |
| Armor Class: | 19 (4 size, 2 Dex, +15 natural), touch 4, flat-footed 19 | |
| Base Attack/Grapple: | +16/+40 | |
| Attack: | Bite +25 melee (2d8+12) | |
| Full Attack: | Bite +25 melee (2d8+12) and sting +20 melee (2d6+6 plus poison) | |
| Space/Reach: | 20 ft./15ft. | |
| Special Attacks: | Improved grab, swallow whole, poison | |
| Special Qualities: | Tremorsense 60 ft. | |
| Saves: | Fort +17, Ref +8, Will +4 | |
| Abilities: | Str 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8 | |
| Skills: | Listen +18, Swim +20 | |
| Feats: | Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (bite), Weapon Focus (sting) | |
| Environment: | Underground | |
| Organization: | Solitary | |
| Challenge Rating: | 12 | |
| Treasure: | No coins, 50% goods (stone only), no items | |
| Alignment: | Always neutral | |
| Advancement: | 1632 HD (Gargantuan); 3348 HD (Colossal) | |
| Level Adjustment: |
| Medium Outsider (Native) | ||
| Hit Dice: | 7d8+21 (52 hp) | |
| Initiative: | +2 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 21 (+2 Dex, +9 natural), touch 12, flat-footed 19 | |
| Base Attack/Grapple: | +7/+8 | |
| Attack: | Claw +8 melee (1d4+1) | |
| Full Attack: | 2 claws +8 melee (1d4+1) and bite +3 melee (1d6) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Detect thoughts, spells | |
| Special Qualities: | Change shape, damage reduction 15/good and piercing, darkvision 60 ft., spell resistance 27 | |
| Saves: | Fort +8, Ref +7, Will +6 | |
| Abilities: | Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 17 | |
| Skills: | Bluff +17*, Concentration +13, Diplomacy +7, Disguise +17 (+19 acting)*, Intimidate +5, Listen +13, Move Silently +13, Perform (oratory) +13, Sense Motive +11, Spellcraft +11, Spot +11 | |
| Feats: | Alertness, Combat Casting, Dodge | |
| Environment: | Warm marshes | |
| Organization: | Solitary | |
| Challenge Rating: | 10 | |
| Treasure: | Standard coins; double goods; standard items | |
| Alignment: | Always lawful evil | |
| Advancement: | By character class | |
| Level Adjustment: | +7 |
| Medium Outsider (Extraplanar, Fire) | ||
| Hit Dice: | 4d8+7 (25 hp) | |
| Initiative: | +5 | |
| Speed: | 5 ft. (1 square), fly 60 ft. (good) | |
| Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 | |
| Base Attack/Grapple: | +4/+6 | |
| Attack: | Claw +6 melee (1d4+2) or bite +6 melee (1d8+3) | |
| Full Attack: | 4 claws +6 melee (1d4+2) or bite +6 melee (1d8+3) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Paralyzing gaze, improved grab, blood drain | |
| Special Qualities: | Darkvision 60 ft., flight, immunity to fire, vulnerability to cold | |
| Saves: | Fort +5, Ref +5, Will +5 | |
| Abilities: | Str 14, Dex 12, Con 13, Int 3, Wis 13, Cha 12 | |
| Skills: | Hide +8, Listen +8, Move Silently +8, Spot +8 | |
| Feats: | Improved Initiative, Toughness | |
| Environment: | Elemental Plane of Fire | |
| Organization: | Solitary, pair, or cluster (36) | |
| Challenge Rating: | 5 | |
| Treasure: | None | |
| Alignment: | Usually neutral | |
| Advancement: | 56 HD (Medium); 712 HD (Large) | |
| Level Adjustment: |
| Medium Outsider (Extraplanar) | ||
| Hit Dice: | 3d8+3 (16 hp) | |
| Initiative: | +4 | |
| Speed: | 20 ft. (4 squares), fly 60 ft. (perfect) | |
| Armor Class: | 25 (+15 natural), touch 10, flat-footed 25 | |
| Base Attack/Grapple: | +3/+4 | |
| Attack: | Tail slap +4 melee (1d6+1 plus positive energy) or tail touch +4 melee touch (positive energy) | |
| Full Attack: | Tail slap +4 melee (1d6+1 plus positive energy) and claw +2 melee (1d4 plus positive energy); or tail touch +4 melee touch (positive energy) and claw touch +2 melee touch (positive energy) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Positive energy lash, animate objects | |
| Special Qualities: | Darkvision 60 ft., flight, immunity to fire | |
| Saves: | Fort +4, Ref +3, Will +4 | |
| Abilities: | Str 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14 | |
| Skills: | Escape Artist +6, Hide +6, Listen +7, Move Silently +6, Spot +7, Survival +7, Use Rope +0 (+2 with bindings) | |
| Feats: | Improved Initiative, Multiattack | |
| Environment: | Positive Energy Plane | |
| Organization: | Solitary (1 plus at least 1 animated object) | |
| Challenge Rating: | 5 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 4 HD (Medium); 59 HD (Large) | |
| Level Adjustment: |
| Huge Magical Beast | ||
| Hit Dice: | 7d10+35 (73 hp) | |
| Initiative: | +1 | |
| Speed: | 30 ft. (6 squares), burrow 20 ft. | |
| Armor Class: | 20 (2 size, +1 Dex, +11 natural), touch 9, flat-footed 19 | |
| Base Attack/Grapple: | +7/+23 | |
| Attack: | Bite +13 melee (2d8+12) | |
| Full Attack: | Bite +13 melee (2d8+12) | |
| Space/Reach: | 15 ft./10 ft. | |
| Special Attacks: | Improved grab, swallow whole | |
| Special Qualities: | Darkvision 60 ft., heat, low-light vision, tremorsense 60 ft. | |
| Saves: | Fort +10, Ref +6, Will +3 | |
| Abilities: | Str 26, Dex 13, Con 21, Int 5, Wis 12, Cha 10 | |
| Skills: | Listen +8, Spot +8 | |
| Feats: | Awesome Blow, Improved Bull Rush, Power Attack | |
| Environment: | Cold desert | |
| Organization: | Solitary | |
| Challenge Rating: | 7 | |
| Treasure: | None | |
| Alignment: | Usually neutral | |
| Advancement: | 814 HD (Huge); 1521 HD (Gargantuan) | |
| Level Adjustment: |
| Gargantuan Animal | ||
| Hit Dice: | 18d8+126 (207 hp) | |
| Initiative: | +2 | |
| Speed: | 20 ft. (4 squares), fly 80 ft. (average) | |
| Armor Class: | 17 (4 size, +2 Dex, +9 natural), touch 8, flatfooted 15 | |
| Base Attack/Grapple: | +13/+37 | |
| Attack: | Talon +21 melee (2d6+12) | |
| Full Attack: | 2 talons +21 melee (2d6+12) and bite +19 melee (2d8+6) | |
| Space/Reach: | 20 ft./15 ft. | |
| Special Attacks: | ||
| Special Qualities: | Low-light vision | |
| Saves: | Fort +18, Ref +13, Will +9 | |
| Abilities: | Str 34, Dex 15, Con 24, Int 2, Wis 13, Cha 11 | |
| Skills: | Hide 3, Listen +10, Spot +14 | |
| Feats: | Alertness, Flyby Attack, Iron Will, Multiattack, Power Attack, Snatch, Wingover | |
| Environment: | Warm mountains | |
| Organization: | Solitary or pair | |
| Challenge Rating: | 9 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 1932 HD (Gargantuan); 3354 (Colossal) | |
| Level Adjustment: |
| Large Magical Beast | ||
| Hit Dice: | 10d10+30 (85 hp) | |
| Initiative: | +5 | |
| Speed: | 10 ft. (2 squares) | |
| Armor Class: | 24 (1 size, +1 Dex, +14 natural), touch 10, flat-footed 23 | |
| Base Attack/Grapple: | +10/+18 | |
| Attack: | Strand +11 ranged touch (drag) or bite +13 melee (2d6+6) | |
| Full Attack: | 6 strands +11 ranged touch (drag) and bite +13 melee (2d6+6) | |
| Space/Reach: | 10 ft./10 ft. (50 ft. with strand) | |
| Special Attacks: | Drag, strands, weakness | |
| Special Qualities: | Darkvision 60 ft., immunity to electricity, low-light vision, resistance to cold 10, spell resistance 30, vulnerability to fire | |
| Saves: | Fort +10, Ref +8, Will +8 | |
| Abilities: | Str 19, Dex 13, Con 17, Int 12, Wis 16, Cha 12 | |
| Skills: | Climb +12, Hide +10*, Listen +13, Spot +13 | |
| Feats: | Alertness, Improved Initiative, Iron Will, Weapon Focus (strand) | |
| Environment: | Underground | |
| Organization: | Solitary, pair, or cluster (36) | |
| Challenge Rating: | 12 | |
| Treasure: | No coins; 50% goods (stone only); no items | |
| Alignment: | Usually chaotic evil | |
| Advancement: | 1115 HD (Large); 1630 HD (Huge) | |
| Level Adjustment: |
| Medium Aberration | ||
| Hit Dice: | 5d8+5 (27 hp) | |
| Initiative: | +3 | |
| Speed: | 40 ft. (8 squares) | |
| Armor Class: | 18 (+3 Dex, +5 natural), touch 13, flat-footed 15 | |
| Base Attack/Grapple: | +3/+3 | |
| Attack: | Antennae touch +3 melee (rust) | |
| Full Attack: | Antennae touch +3 melee (rust) and bite 2 melee (1d3) | |
| Space/Reach: | 5 ft./5 ft. | |
| Special Attacks: | Rust | |
| Special Qualities: | Darkvision, scent | |
| Saves: | Fort +2, Ref +4, Will +5 | |
| Abilities: | Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8 | |
| Skills: | Listen +7, Spot +7 | |
| Feats: | Alertness, Track | |
| Environment: | Underground | |
| Organization: | Solitary or pair | |
| Challenge Rating: | 3 | |
| Treasure: | None | |
| Alignment: | Always neutral | |
| Advancement: | 68 HD (Medium); 915 HD (Large) | |
| Level Adjustment: |