| |
Blue, 1st-Level Psion (Telepath) |
| |
Small Humanoid (Goblinoid, Psionic) |
| Hit Dice: |
1d4+1 (3 hp) |
| Initiative: |
+0 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
15 (+1 size, +4 inertial armor), touch 11, flatfooted 15 |
| Base Attack/Grapple: |
+0/6 |
| Attack: |
Quarterstaff 2 melee (1d42) or light crossbow +0 ranged (1d6/1920) |
| Full Attack: |
Quarterstaff 2 melee (1d42) or light crossbow +0 ranged (1d6/1920) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Psionic powers |
| Special Qualities: |
Darkvision 60 ft. |
| Saves: |
Fort +1, Ref +0, Will +2 |
| Abilities: |
Str 6, Dex 11, Con 12, Int 15, Wis 10, Cha 7 |
| Skills: |
Concentration +5, Hide +6, Move Silently +4, |
| Psicraft +6, Ride +4, Spot +2 |
|
| Feats: |
Psionic Body, Wild TalentB |
|
| Environment: |
Temperate plains |
| Organization: |
Solitary, gang (1 plus 49 goblin warriors), band (2d10 plus 10100 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th6th level), warband (2d4 plus 1024 goblin warriors with worg mounts), or tribe (4d10 plus 40400 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th8th level, 1024 worgs, and 24 dire wolves) |
| Challenge Rating: |
1 |
| Treasure: |
Standard |
| Alignment: |
Usually neutral evil |
| Advancement: |
By character class (usually psion) |
| Level Adjustment: |
+0 |
Blues are a subrace of goblins with an innate knack for psionics. A blue is often smaller than an average goblin, standing just about 3 feet tall and weighing about 40 pounds. Blues have noticeably blue-tinged skin, and their eyes are less dull than those of a common goblin. Otherwise, they resemble their kin. They generally dress in short leather robes, dyed black.
| |
Tiny Magical Beast (Psionic) |
| Hit Dice: |
1d102 (3 hp) |
| Initiative: |
+2 |
| Speed: |
15 ft. (3 squares), burrow 15 ft. |
| Armor Class: |
14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
| Base Attack/Grapple: |
+1/11 |
| Attack: |
Bite +5 melee (1d34) |
| Full Attack: |
Bite +5 melee (1d34) |
| Space/Reach: |
2-1/2 ft./0 ft. |
| Special Attacks: |
Cascade flu, psi-like abilities |
| Special Qualities: |
Low-light vision, power conversion, scent |
| Saves: |
Fort +0, Ref +4, Will +2 |
| Abilities: |
Str 2, Dex 14, Con 7, Int 2, Wis 14, Cha 11 |
| Skills: |
Hide +15, Move Silently +7, Listen +6, Spot +2 |
| Feats: |
Alertness, Weapon FinesseB |
|
| Environment: |
Temperate forest |
| Organization: |
Nest (38) |
| Challenge Rating: |
1/2 |
| Treasure: |
None |
| Alignment: |
Always neutral |
| Advancement: |
|
| Level Adjustment: |
|
Brain moles are burrowing animals that use psionic powers to overcome large psionic prey. Small, furry, and nearly blind, brain moles are almost indistinguishable from their common animal cousins.
| |
Large Undead (Incorporeal, Psionic) |
| Hit Dice: |
11d12 (71 hp) |
| Initiative: |
+7 |
| Speed: |
30 ft. (6 squares), fly 60 ft. (good) |
| Armor Class: |
14 (1 size, +3 Dex, +2 deflection), touch 14, flat-footed 11 |
| Base Attack/Grapple: |
+5/ |
| Attack: |
Incorporeal touch +7 melee (2d6) |
| Full Attack: |
4 incorporeal touches +7 melee (2d6) |
| Space/Reach: |
10 ft./10 ft. |
| Special Attacks: |
Psi-like abilities, steal essence |
| Special Qualities: |
Incorporeal traits, undead traits, unnatural aura, vulnerability to sunlight |
| Saves: |
Fort +3, Ref +6, Will +9 |
| Abilities: |
Str , Dex 16, Con , Int 14, Wis 14, Cha 15 |
| Skills: |
Hide +9, Intimidate +12, Knowledge (psionics) +12, Listen +14, Psicraft +12, Search +12, Sense Motive +12, Spot +14 |
| Feats: |
Blind-Fight, Combat Reflexes, Improved Initiative, Weapon Finesse |
| Environment: |
Underground |
| Organization: |
Solitary |
| Challenge Rating: |
9 |
| Treasure: |
None |
| Alignment: |
Always chaotic evil |
| Advancement: |
1222 HD (Large); 2333 HD (Huge) |
| Level Adjustment: |
|
A caller in darkness is an incorporeal creature composed of the minds of dozens of victims who died together in terror. It seeks to draw others into its fearwracked, hellish existence.
| |
Large Outsider (Chaotic, Evil, Extraplanar, Psionic) |
| Hit Dice: |
9d8+63 (103 hp) |
| Initiative: |
+1 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
25 (1 size, +1 Dex, +15 natural), touch 10, flat-footed 24 |
| Base Attack/Grapple: |
+9/+19 |
| Attack: |
Bite +14 melee (1d8+6) |
| Full Attack: |
Bite +14 melee (1d8+6) and 2 claws +9 melee (1d6+3) |
| Space/Reach: |
10 ft./10 ft. |
| Special Attacks: |
Psi-like abilities, spell-like abilities, summon demon |
|
| Special Qualities: |
Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, outsider traits, psionic traits, resistance to acid 10, cold 10, and fire 10, power resistance 20, telepathy 100 ft. |
| Saves: |
Fort +13, Ref +7, Will +10 |
| Abilities: |
Str 22, Dex 13, Con 25, Int 15, Wis 18, Cha 21 |
| Skills: |
Concentration +17, Hide +7, Jump +16, Knowledge (arcana) +12, Knowledge (psionics) +12, Knowledge (planes) +12, Listen +22, Move Silently +11, Psicraft +12, Search +12, Sense Motive +14, Spot +22 |
| Feats: |
Power Attack, Psionic Meditation, Psionic Fist, Unavoidable Strike, Wild TalentB |
|
| Environment: |
Chaotic evil planes |
| Organization: |
Solitary or gang (24) |
| Challenge Rating: |
10 |
| Treasure: |
Standard |
| Alignment: |
Always chaotic evil |
| Advancement: |
1018 HD (Large); 1927 HD (Huge) |
| Level Adjustment: |
+9 |
|
COMBAT
| |
Small Elemental (Earth, Psionic) |
| Hit Dice: |
6d8+6 (33 hp) |
| Initiative: |
+2 |
| Speed: |
30 ft. (6 squares), burrow 20 ft. |
| Armor Class: |
21 (+1 size, +2 Dex, +8 natural), touch 13, flat-footed 19 |
| Base Attack/Grapple: |
+4/+2 |
| Attack: |
Sting +7 melee (1d3+3) |
| Full Attack: |
Sting +7 melee (1d3+3) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Psi-like abilities |
| Special Qualities: |
Damage reduction 5/ bludgeoning, elemental traits, immunity to fire and cold, resistance to electricity 15 |
| Saves: |
Fort +8, Ref +6, Will +2 |
| Abilities: |
Str 15, Dex 14, Con 12, Int 6, Wis 10, Cha 14 |
| Skills: |
Appraise +9, Climb +5, Jump +5, Listen +2, Spot +10 |
| Feats: |
Alertness, Great Fortitude, Lightning Reflexes |
| Environment: |
Underground |
| Organization: |
Solitary or facet (25) |
| Challenge Rating: |
3 |
| Treasure: |
Double goods (gems only) |
| Alignment: |
Any lawful |
| Advancement: |
712 HD (Medium); 1318 HD (Large) |
| Level Adjustment: |
|
A conglomerate of stone and crystal, a crysmal above all else seeks to perpetuate its kind.
| |
Dromite, 1st-Level Warrior |
| |
Small Monstrous Humanoid (Psionic) |
| Hit Dice: |
1d8+1 (5 hp) |
| Initiative: |
+0 |
| Speed: |
20 ft. (4 squares) |
| Armor Class: |
18 (+1 size, +3 natural armor, +3 studded leather, +1 light shield), touch 11, flat-footed 18 |
| Base Attack/Grapple: |
+1/3 |
| Attack: |
Longsword +3 melee (1d6/1920) or light crossbow +2 ranged (1d6/1920) |
| Full Attack: |
Longsword +3 melee (1d6/1920) or light crossbow +2 ranged (1d6/1920) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Psi-like abilities |
| Special Qualities: |
Darkvision 60 ft., resistance to fire 5, scent |
| Saves: |
Fort +3, Ref +0, Will 2 |
| Abilities: |
Str 11, Dex 11, Con 12, Int 10, Wis 7, Cha 10 |
| Skills: |
Climb +2, Spot +4 |
| Feats: |
Weapon Focus (longsword), Blind-FightB |
|
| Environment: |
Underground |
| Organization: |
Squad (24), company (1120 plus 2 3rd-level sergeants and 1 leader of 3rd6th level), or band (30100 plus 100% noncombatants plus 1 3rdlevel sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 610 giant beetles, and 25 riding giant beetles) |
| Challenge Rating: |
1/2 |
| Treasure: |
Standard |
| Alignment: |
Usually neutral |
| Advancement: |
By character class |
| Level Adjustment: |
+1 |
Dromites stand about 3 feet tall and usually weigh slightly more than 30 pounds. They have iridescent compound eyes. Dromites wear heavy boots and light clothing, and are sometimes content with just a sturdy harness.
| |
Elan, 1st-Level Warrior |
| |
Medium Aberration (Psionic) |
| Hit Dice: |
1d8+1 (5 hp) |
| Initiative: |
+0 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
14 (+3 studded leather, +1 light shield), touch 10, flat-footed 14 |
| Base Attack/Grapple: |
+1/+2 |
| Attack: |
Warhammer +3 melee (1d8+1/x3) or longbow +1 ranged (1d8/x3) |
| Full Attack: |
Warhammer +3 melee (1d8+1/x3) or longbow +1 ranged (1d8/x3) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
|
| Special Qualities: |
Repletion, resilience, resistance |
| Saves: |
Fort +3, Ref +0, Will 1 |
| Abilities: |
Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 6 |
| Skills: |
Climb +3, Jump +3 |
| Feats: |
Weapon Focus (warhammer) |
| Environment: |
Any |
| Organization: |
Congregate (24), squad (1120 plus 2 3rdlevel sergeants and 1 leader of 3rd6th level), or band (30100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5thlevel lieutenants, and 3 7thlevel captains) |
| Challenge Rating: |
1/2 |
| Treasure: |
Standard |
| Alignment: |
Usually neutral |
| Advancement: |
By character class |
| Level Adjustment: |
+0 |
Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.
| |
Medium-Size Aberration |
| Hit Dice: |
4d8+12 (30 hp) |
| Initiative: |
+3 |
| Speed: |
40 ft. (8 squares) |
| Armor Class: |
18 (+3 Dex, +5 natural), touch 13, flatfooted 15 |
| Base Attack/Grapple: |
+3/+3 |
| Attack: |
Tongue +6 melee touch (liquefy crystal) |
| Full Attack: |
Tongue +6 melee touch (liquefy crystal) and bite +1 melee (2d4) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Liquefy crystal |
| Special Qualities: |
Darkvision 60 ft., scent |
| Saves: |
Fort +4, Ref +4, Will +5 |
| Abilities: |
Str 10, Dex 17, Con 17, Int 2, Wis 13, Cha 11 |
| Skills: |
Listen +6, Move Silently +4, Spot +6 |
| Feats: |
Alertness, Weapon Finesse |
| Environment: |
Underground |
| Organization: |
Solitary or pair |
| Challenge Rating: |
2 |
| Treasure: |
None |
| Alignment: |
Always neutral |
| Advancement: |
56 HD (Medium); 714 HD (Large) |
| Level Adjustment: |
|
|
COMBAT
| |
Huge Magical Beast |
| Hit Dice: |
9d10+36 (85 hp) |
| Initiative: |
1 |
| Speed: |
40 ft. (8 squares) |
| Armor Class: |
20 (2 size, 1 Dex, +13 natural), touch 7, flatfooted 20 |
| Base Attack/Grapple: |
+9/+25 |
| Attack: |
Bite +15 melee (2d8+8) |
| Full Attack: |
Bite +15 melee (2d8+8) and 2 claws +10 melee (2d6+4) |
| Space/Reach: |
15 ft./10 ft. |
| Special Attacks: |
Null psionic exhalation |
| Special Qualities: |
Darkvision 60 ft., low-light vision, power resistance 20, scent |
| Saves: |
Fort +10, Ref +5, Will +7 |
| Abilities: |
Str 27, Dex 9, Con 19, Int 2, Wis 15, Cha 20 |
| Skills: |
Jump +14, Listen +7, Spot +3 |
| Feats: |
Closed Mind, Hostile Mind, Iron Will, Psionic Hole, TrackB |
|
| Environment: |
Underground |
| Organization: |
Solitary, pair, or cluster (35) |
| Challenge Rating: |
7 |
| Treasure: |
None |
| Alignment: |
Always neutral |
| Advancement: |
1020 HD (Huge); 2127 HD (Gargantuan) |
| Level Adjustment: |
|
|
COMBAT
| |
Half-Giant, 1st-Level Warrior |
|
Medium Giant (Psionic) |
| Hit Dice: |
1d8+2 (6 hp) |
| Initiative: |
1 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
13 (1 Dex, +4 scale mail), touch 9, flat-footed 13 |
| Base Attack/Grapple: |
+1/+7 |
| Attack: |
Large greatsword +4 melee (3d6+3/1920) or Large javelin +0 ranged (1d8+2) |
| Full Attack: |
Large greatsword +4 melee (3d6+3/1920) or Large javelin +0 ranged (1d8+2) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Psi-like abilities |
| Special Qualities: |
Fire acclimated, giant's stature, low-light vision |
| Saves: |
Fort +4, Ref 1, Will 1 |
| Abilities: |
Str 15, Dex 9, Con 14, Int 10, Wis 9, Cha 8 |
| Skills: |
Listen +1, Spot +1 |
| Feats: |
Weapon Focus (greatsword) |
| Environment: |
Warm desert |
| Organization: |
Team (24), squad (1120 plus 2 3rd-level sergeants and 1 leader of 3rd6th level), or band (30100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
| Challenge Rating: |
1 |
| Treasure: |
Standard |
| Alignment: |
Usually neutral good |
| Advancement: |
By character class |
| Level Adjustment: |
+1 |
Half-giants typically stand from 7 feet to nearly 8 feet tall and weigh from 250 to 400 pounds, with men noticeably taller and heavier than women.
| |
Small Aberration (Evil, Psionic) |
| Hit Dice: |
6d8+15 (42 hp) |
| Initiative: |
+5 |
| Speed: |
40 ft. (8 squares) |
| Armor Class: |
21 (+1 size, +5 Dex, +5 natural), touch 16, flat-footed 16 |
| Base Attack/Grapple: |
+4/+1 |
| Attack: |
Claw +6 melee (1d3+1) |
| Full Attack: |
4 claws +6 melee (1d3+1) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Body thief, psi-like abilities |
| Special Qualities: |
Blindsight 60 ft., damage reduction 10/adamantine, immunity to fire, power resistance 23, resistance to electricity 15, vulnerability to protection from evil |
|
| Saves: |
Fort +4, Ref +7, Will +6 |
| Abilities: |
Str 13, Dex 21, Con 15, Int 12, Wis 12, Cha 14 |
| Skills: |
Bluff + 15, Concentration +11 (+15 when manifesting defensively), Hide +14, Listen +14, Move Silently +16 |
| Feats: |
Combat Manifestation, Toughness, Up the Walls, Wild TalentB |
|
| Environment: |
Underground |
| Organization: |
Solitary or pod (24) |
| Challenge Rating: |
7 |
| Treasure: |
1/2 coins; double goods; standard items |
| Alignment: |
Always chaotic evil |
| Advancement: |
78 HD (Small); 915 HD (Medium); 1618 HD (Large) |
| Level Adjustment: |
+6 |
Intellect devourers understand Common but must be in possession of a body to speak. An intellect devourer in possession of a body also knows the languages known by that victim.
| |
Maenad, 1st-Level Warrior |
| |
Medium Humanoid (Maenad, Psionic) |
| Hit Dice: |
1d8+1 (5 hp) |
| Initiative: |
+0 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
14 (+3 studded leather, +1 light shield), touch 10, flat-footed 14 |
| Base Attack/Grapple: |
+1/+2 |
| Attack: |
Longsword +3 melee (1d8+1/1920) or longbow +1 ranged (1d8/x3) |
| Full Attack: |
Longsword +3 melee (1d8+1/1920) or longbow +1 ranged (1d8/x3) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Psi-like abilities |
| Special Qualities: |
Outburst |
| Saves: |
Fort +3, Ref +0, Will 1 |
| Abilities: |
Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8 |
| Skills: |
Climb +3, Jump +3 |
| Feats: |
Weapon Focus (longsword) |
| Environment: |
Warm hills |
| Organization: |
Party (24), squad (1120 plus 2 3rd-level sergeants and 1 leader of 3rd6th level), or band (30100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
| Challenge Rating: |
1/2 |
| Treasure: |
Standard |
| Alignment: |
Usually neutral |
| Advancement: |
By character class |
| Level Adjustment: |
+0 |
Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.
| |
Gargantuan Aberration (Psionic) |
| Hit Dice: |
25d8+200 (312 hp) |
| Initiative: |
+2 |
| Speed: |
20 ft. (4 squares) |
| Armor Class: |
28 (4 size, 2 Dex, +24 natural), touch 4, flatfooted 28 |
| Base Attack/Grapple: |
+18/+40 |
| Attack: |
Tentacle rake +24 melee (2d6+10/1920) |
| Full Attack: |
4 tentacle rakes +24 melee (2d6+10/1920) |
| Space/Reach: |
30 ft./30 ft. |
| Special Attacks: |
Breath weapon, improved grab, psi-like abilities, swallow whole |
| Special Qualities: |
Blindsight 100 ft., damage reduction 5/, power resistance 25 |
| Saves: |
Fort +16, Ref +6, Will +16 |
| Abilities: |
Str 30, Dex 7, Con 27, Int 16, Wis 15, Cha 20 |
| Skills: |
Climb +38, Knowledge (psionics) +31, Listen +30, Psicraft +31, Spot +30 |
| Feats: |
Cleave, Improved Critical (tentacle rake), Improved Initiative, Power Attack, Psionic Endowment, Psionic Fist, Psionic Meditation, Speed of Thought, Wild Talent |
| Environment: |
Underground |
| Organization: |
Solitary |
| Challenge Rating: |
15 |
| Treasure: |
Standard |
| Alignment: |
Always lawful evil |
| Advancement: |
2645 HD (Colossal) |
| Level Adjustment: |
|
A mature neothelid is a gigantic worm scores of feet long and weighing tens of thousands of pounds. Although they understand Undercommon, they rarely communicate in a meaningful way.