| Spell |
XP Cost |
||
| Arcane sight | 11th | 1,500 XP | |
| Comprehend languages | 9th | 500 XP | |
| Darkvision | 10th | 1,000 XP | |
| Detect magic | 9th | 500 XP | |
| Read magic | 9th | 500 XP | |
| See invisibility | 10th | 1,000 XP | |
| Tongues | 11th | 1,500 XP |
| Spell | |||
| Enlarge person | 9th | 500 XP | |
| Magic fang | 9th | 500 XP | |
| Magic fang, greater | 11th | 1,500 XP | |
| Reduce person | 9th | 500 XP | |
| Resistance | 9th | 500 XP | |
| Telepathic bond1 | 13th | 2,500 XP | |
| 1 Only bonds two creatures per casting of permanency. |
| Spell |
XP Cost |
||
| Alarm | 9th | 500 XP | |
| Animate objects | 14th | 3,000 XP | |
| Dancing lights | 9th | 500 XP | |
| Ghost sound | 9th | 500 XP | |
| Gust of wind | 11th | 1,500 XP | |
| Invisibility | 10th | 1,000 XP | |
| Mage's private sanctum | 13th | 2,500 XP | |
| Magic mouth | 10th | 1,000 XP | |
| Phase door | 15th | 3,500 XP | |
| Prismatic sphere | 17th | 4,500 XP | |
| Prismatic wall | 16th | 4,000 XP | |
| Shrink item | 11th | 1,500 XP | |
| Solid fog | 12th | 2,000 XP | |
| Stinking cloud | 11th | 1,500 XP | |
| Symbol of death | 16th | 4,000 XP | |
| Symbol of fear | 14th | 3,000 XP | |
| Symbol of insanity | 16th | 4,000 XP | |
| Symbol of pain | 13th | 2,500 XP | |
| Symbol of persuasion | 14th | 3,000 XP | |
| Symbol of sleep | 16th | 4,000 XP | |
| Symbol of stunning | 15th | 3,500 XP | |
| Symbol of weakness | 15th | 3,500 XP | |
| Teleportation circle | 17th | 4,500 XP | |
| Wall of fire | 12th | 2,000 XP | |
| Wall of force | 13th | 2,500 XP | |
| Web | 10th | 1,000 XP |
| Changed Subject Is: | Increase to Duration Factor1 | |
| Same kingdom (animal, vegetable, mineral) | +5 | |
| Same class (mammals, fungi, metals, etc.) | +2 | |
| Same size | +2 | |
| Related (twig is to tree, wolf fur is to wolf, etc.) | +2 | |
| Same or lower Intelligence | +2 | |
| 1 Add all that apply. Look up the total on the next table. |
| Duration Factor | Duration | Example | |
| 0 | 20 minutes | Pebble to human | |
| 2 | 1 hour | Marionette to human | |
| 4 | 3 hours | Human to marionette | |
| 5 | 12 hours | Lizard to manticore | |
| 6 | 2 days | Sheep to wool coat | |
| 7 | 1 week | Shrew to manticore | |
| 9+ | Permanent | Manticore to shrew |
| Hit Points | Duration | |
| 50 or less | Permanent | |
| 51100 | 1d4+1 minutes | |
| 101200 | 1d4+1 rounds |
| Hit Points | Duration | |
| 50 or less | 4d4 rounds | |
| 51100 | 2d4 rounds | |
| 101150 | 1d4 rounds |
| 1d8 | Color of Beam | Effect | |
| 1 | Red | 20 points fire damage (Reflex half) | |
| 2 | Orange | 40 points acid damage (Reflex half) | |
| 3 | Yellow | 80 points electricity damage (Reflex half) | |
| 4 | Green | Poison (Kills; Fortitude partial, take 1d6 points of Con damage instead) | |
| 5 | Blue | Turned to stone (Fortitude negates) | |
| 6 | Indigo | Insane, as insanity spell (Will negates) | |
| 7 | Violet | Sent to another plane (Will negates) | |
| 8 | Struck by two rays; roll twice more, ignoring any ``8'' results. |
| Color | Order | Effect of Color | Negated By | |
| Red | 1st | Stops nonmagical ranged weapons. Deals 20 points of fire damage (Reflex half). |
Cone of cold | |
| Orange | 2nd | Stops magical ranged weapons. Deals 40 points of acid damage (Reflex half). |
Gust of wind | |
| Yellow | 3rd | Stops poisons, gases, and petrification. Deals 80 points of electricity damage (Reflex half). |
Disintegrate | |
| Green | 4th | Stops breath weapons. Poison (Kills; Fortitude partial for 1d6 points of Con damage instead). |
Passwall | |
| Blue | 5th | Stops divination and mental attacks. Turned to stone (Fortitude negates). |
Magic missile | |
| Indigo | 6th | Stops all spells. Will save or become insane (as insanity spell). |
Daylight | |
| Violet | 7th | Energy field destroys all objects and effects.1 Creatures sent to another plane (Will negates). |
Dispel magic | |
| 1 The violet effect makes the special effects of the other six colors redundant, but these six effects are included here because certain magic items can create prismatic effects one color at a time, and spell resistance might render some colors ineffective (see above). |
| d% | Incarnation | Str | Dex | Con | |
| 01 | Bugbear | +4 | +2 | +2 | |
| 0213 | Dwarf | +0 | +0 | +2 | |
| 1425 | Elf | +0 | +2 | 2 | |
| 26 | Gnoll | +4 | +0 | +2 | |
| 2738 | Gnome | 2 | +0 | +2 | |
| 3942 | Goblin | 2 | +2 | +0 | |
| 4352 | Half-elf | +0 | +0 | +0 | |
| 5362 | Half-orc | +2 | +0 | +0 | |
| 6374 | Halfling | 2 | +2 | +0 | |
| 7589 | Human | +0 | +0 | +0 | |
| 9093 | Kobold | 4 | +2 | 2 | |
| 94 | Lizardfolk | +2 | +0 | +2 | |
| 9598 | Orc | +4 | +0 | +0 | |
| 99 | Troglodyte | +0 | 2 | +4 | |
| 100 | Other | ? | ? | ? |