| Spell | Sight Range | Spot Bonus | |
| arcane eye | Line of sight (unlimited range) | +20 | |
| clairvoyance | One preselected location | +15 | |
| true seeing | Line of sight (up to 120 ft.) | +30 |
| Table: CR Modifiers for Mechanical Traps | ||||
| Feature | CR Modifier | |||
| Search DC | ||||
| 15 or lower | 1 | |||
| 2529 | +1 | |||
| 30 or higher | +2 | |||
| Disable Device DC | ||||
| 15 or lower | 1 | |||
| 2529 | +1 | |||
| 30 or higher | +2 | |||
| Reflex Save DC (Pit or Other Save-Dependent Trap) | ||||
| 15 or lower | 1 | |||
| 1624 | ||||
| 2529 | +1 | |||
| 30 or higher | +2 | |||
| Attack Bonus (Melee or Ranged Attack Trap) | ||||
| +0 or lower | 2 | |||
| +1 to +5 | 1 | |||
| +6 to +14 | ||||
| +15 to +19 | +1 | |||
| +20 to +24 | +2 | |||
| Damage/Effect | ||||
| Average damage | +1/7 points* | |||
| Miscellaneous Features | ||||
| Alchemical device | Level of spell mimicked | |||
| Liquid | +5 | |||
| Multiple target | +1 (or 0 if never miss) | |||
| Onset delay 1 round | +3 | |||
| Onset delay 2 rounds | +2 | |||
| Onset delay 3 rounds | +1 | |||
| Onset delay 4+ rounds | 1 | |||
| Poison | CR of poison (see below) | |||
| Black adder venom | +1 | Large scorpion venom | +3 | |
| Black lotus extract | +8 | Malyss root paste | +3 | |
| Bloodroot | +1 | Medium spider venom | +2 | |
| Blue whinnis | +1 | Nitharit | +4 | |
| Burnt othur fumes | +6 | Purple worm poison | +4 | |
| Deathblade | +5 | Sassone leaf residue | +3 | |
| Dragon bile | +6 | Shadow essence | +3 | |
| Giant wasp poison | +3 | Small centipede poison | +1 | |
| Greenblood oil | +1 | Terinav root | +5 | |
| Insanity mist | +4 | Ungol dust | +3 | |
| Wyvern poison | +5 | |||
| Pit spikes | +1 | |||
| Touch attack | +1 | |||
| * Rounded to the nearest multiple of 7 (round up for an average that lies exactly between two numbers). |
| Table: CR Modifiers for Magic Traps | ||
| Feature | CR Modifier | |
| Highest-level spell | + Spell level OR +1 per 7 points of average damage per round* | |
| *See the note following Table: CR Modifiers for Mechanical Traps. |
| Table: Cost Modifiers for Mechanical Traps | ||
| Feature | Cost Modifier | |
| Trigger Type | ||
| Location | ||
| Proximity | +1,000 gp | |
| Touch | ||
| Touch (attached) | 100 gp | |
| Timed | +1,000 gp | |
| Reset Type | ||
| No reset | 500 gp | |
| Repair | 200 gp | |
| Manual | ||
| Automatic | +500 gp (or 0 if trap has timed trigger) | |
| Bypass Type | ||
| Lock | +100 gp (Open Lock DC 30) | |
| Hidden switch | +200 gp (Search DC 25) | |
| Hidden lock | +300 gp (Open Lock DC 30, Search DC 25) | |
| Search DC | ||
| 19 or lower | 100 gp x (20 DC) | |
| 20 | ||
| 21 or higher | +200 gp x (DC 20) | |
| Disable Device DC | ||
| 19 or lower | 100 gp x (20 DC) | |
| 20 | ||
| 21 or higher | +200 gp x (DC 20) | |
| Reflex Save DC (Pit or Other Save-Dependent Trap) | ||
| 19 or lower | 100 gp x (20 DC) | |
| 20 | ||
| 21 or higher | +300 gp x (DC 20) | |
| Attack Bonus (Melee or Ranged Attack Trap) | ||
| +9 or lower | 100 gp x (10 bonus) | |
| +10 | ||
| +11 or higher | +200 gp x (bonus 10) | |
| Damage Bonus | ||
| High strength rating (ranged attack trap) | +100 gp x bonus (max +4) | |
| High Strength bonus (melee attack trap) | +100 gp x bonus (max +8) | |
| Miscellaneous Features | ||
| Never miss | +1,000 gp | |
| Poison | Cost of poison* | |
| Alchemical item | Cost of item* | |
| * Multiply cost by 20 if trap features automatic reset. |
| Table: Cost Modifiers for Magic Device Traps | ||
| Feature | Cost Modifier | |
| Alarm spell used in trigger | ||
| One-Shot Trap | ||
| Each spell used in trap | +50 gp x caster level x spell level, +4 XP x caster level x spell level |
|
| Material components | + Cost of all material components | |
| XP components | + Total of XP components x 5 gp | |
| Automatic Reset Trap | ||
| Each spell used in trap | +500 gp x caster level x spell level, +40 XP x caster level x spell level |
|
| Material components | + Cost of all material components x 100 gp | |
| XP components | + Total of XP components x 500 gp |
| Trap CR | Base Craft (Trapmaking) DC | |
| 13 | 20 | |
| 46 | 25 | |
| 710 | 30 |
| Additional Components | Modifier to Craft (Trapmaking) DC | |
| Proximity trigger | +5 | |
| Automatic reset | +5 |